Teleporter crash (v0.06)

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Gambit37
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Teleporter crash (v0.06)

Post by Gambit37 »

The game still crashes if you teleport on to a square containing a monster (seen at the 'none shall pass' teleporter if a screamer is on the exit square).
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George Gilbert
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Re: Teleporter crash (v0.06)

Post by George Gilbert »

Hmm - that's because when you teleport to the square the screamer is on, it tries to get out of the way. Presumably it's trying to get out of the way by going into the teleporter and then instantly getting back to where it came from - an endless loop then ensues...

I'll have to check though, but that seems likely.
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Gambit37
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Re: Teleporter crash (v0.06)

Post by Gambit37 »

If it helps, the buzz sound looped a few times before the game crashed...
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George Gilbert
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Re: Teleporter crash (v0.06)

Post by George Gilbert »

Yep - it's almost certainly as I described then - the MoveMonster() routine just called itself over and over again until the your machine ran out of memory and the stack fell over!
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Re: Teleporter crash (v0.06)

Post by George Gilbert »

Fixed for V0.07
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