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Teleporter crash (v0.06)
Posted: Wed Feb 28, 2001 4:54 pm
by Gambit37
The game still crashes if you teleport on to a square containing a monster (seen at the 'none shall pass' teleporter if a screamer is on the exit square).
Re: Teleporter crash (v0.06)
Posted: Thu Mar 01, 2001 12:07 pm
by George Gilbert
Hmm - that's because when you teleport to the square the screamer is on, it tries to get out of the way. Presumably it's trying to get out of the way by going into the teleporter and then instantly getting back to where it came from - an endless loop then ensues...
I'll have to check though, but that seems likely.
Re: Teleporter crash (v0.06)
Posted: Thu Mar 01, 2001 12:21 pm
by Gambit37
If it helps, the buzz sound looped a few times before the game crashed...
Re: Teleporter crash (v0.06)
Posted: Thu Mar 01, 2001 12:46 pm
by George Gilbert
Yep - it's almost certainly as I described then - the MoveMonster() routine just called itself over and over again until the your machine ran out of memory and the stack fell over!
Re: Teleporter crash (v0.06)
Posted: Fri Mar 16, 2001 4:21 pm
by George Gilbert
Fixed for V0.07