A few problems with 'sticky' items:
1) Probability of an item sticking into a creature is way too high - it seems to be about 95% of the time that objects stick. In DM it seems to be more like 10-20% chance.
2) When an object strikes a creature and 'sticks' there are no sound effects. If the object in question is a weapon, the 'dink' should be heard. If it's another kind of object the 'thud' should be heard.
3) Sometimes objects 'stuck' to a monster don't re-appear when the monster is killed. See the first message in the Level 3 (v0.07) thread for more detail.
'Sticky' items (v0.07)
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Re: 'Sticky' items (v0.07)
I noticed the club sticks...it's a niggle but a bit odd.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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