1) Mummies don't seem to do too much damage anymore...if it weren't for them being slightly faster they would be woosier than screamers (about 3-4 damage per hit most of the time)!
2) Poison slimes, demons and beholders don't seem to have another attack other than their spell, when in DM they could also inlfict damage - is this my imagination (i don't get close too often I suppose)?
3) Door behaviour - mentioned before i think, in DM monsters could do a turning backstep to instantly move out of a door, in RTC they spin round first then run, which gives the party too much time to thump them, AND they take more door damage.
4) Spell resistance - golems/knights have perfect armour, but their resistance to spells isn't high enough (i took them out with a few high fireballs). Scorpions too should have a higher resistance than they do now.
5) Faders - des ew spells seem to hit them in any state, in DM it only worked when they were solid (attacking)
6) Dancin' Chaos - Chaos seems very gittery now (I was only playing on 5, but maybe this just highlights his speed more, and there is no problem)
Monster differences (v0.11)
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Monster differences (v0.11)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
- Should eat more pies
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Re: Monster differences (v0.11)
4) I don't know if George has implemented the new damage table yet. I compiled a definitive list of monster resistances to spells using DMute and several days free time. If he's implemented that, then what's in there now should be a good reflection of how PC DM does it.
5) George knows about that - it's not implemented yet though.
Incidentally, in my experiments I discovered that water elementals take damage from poison clouds, if you can keep them still...
5) George knows about that - it's not implemented yet though.
Incidentally, in my experiments I discovered that water elementals take damage from poison clouds, if you can keep them still...
Re: Monster differences (v0.11)
Is that what you meant by monster damage tables? Fantastic work then!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
- Should eat more pies
- Posts: 13773
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Monster differences (v0.11)
Yup - basically built a dungeon with 5 of each creature in stasis, then played through several times, each time lobbing the same strength spell at each creature. Afterwards, I then went through with DMute to see the damage inflicted... it took quite some time. I used 5 of each creature to get a reasonable mean average.
This was done using an archmaster wizard. At some point (if I can be bothered) I'll also do it with lower classes to see how the damage compares. Eventually, this stuff will work it's way onto my DM website...
This was done using an archmaster wizard. At some point (if I can be bothered) I'll also do it with lower classes to see how the damage compares. Eventually, this stuff will work it's way onto my DM website...
- George Gilbert
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