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Playing high settings
Posted: Sat Aug 11, 2001 12:37 pm
by beowuuf
I'm playing on 12 from scratch, and 2 things are a little off (open to debate)
a) Stamm, who used to be fairly sturdy, is the woosiest party member...in a party of gando, mophus, hawk (who is fairly good) and stamm, stamm was consistently losing stamina the most, so i had to rest him every two seconds and give him only a sword
b) damage limitation is a little severe? Doing 1 or 2 damage a pop means i had to walk back to doors, stairs and so on because the creatures last too long
Re: Playing high settings
Posted: Sat Aug 11, 2001 1:54 pm
by beowuuf
actually, playing with a starting party on 12, i shouldn't complain about the 1 - 2 damage, as it does say 15 is archmaster only kinda deal
Re: Playing high settings
Posted: Wed Aug 15, 2001 1:28 pm
by George Gilbert
Quite - I have little sympathy for those who find it difficult when playing on high settings
I'll look into fiddling about with the relative scalings though so it's more even across the stats.
Re: Playing high settings
Posted: Wed Aug 15, 2001 4:57 pm
by beowuuf
I was being a bit whiny, i'm actually having emense fun with the 12/6...having to earn ever thing like stable stamina, offensive spells, etc is ..a little tough
The only thing that was a little off are the initial Stamm thing -otherwise i'll play the whole thing through then make less snappy comments ; )
Re: Playing high settings
Posted: Wed Aug 15, 2001 5:04 pm
by George Gilbert
Actually I'm somewhat impressed that you can get anywhere playing at that level. Level 12 introduces a factor 5ish correction to all stats (monsters do 5x as much damage, your stats heal at 1/5 of the normal rate etc); at that power the top monsters will cause c.1000 health points of damage per hit enough to *always* kill you in a single blow...
...and just in case that wasn't enough, you've got 7 times as many monsters to deal with.
Have fun with the golems...
Re: Playing high settings
Posted: Wed Aug 15, 2001 5:33 pm
by beowuuf
Actually, the door damage is universally applied, so monsters take 30+ damage too, which helps - i don't know if door damage should maybe be given it's own type - 'blunt door' - and the resistance of creatures to this is upped in higher settings? Then again, it's the only help in a merciless setting for a fresh party : )
Plus the poison dart spell, while working perfectly against the party, is still doing damage to all monsters on a square, making it like a mini fireball (better, since trolins are very susceptible)
It's still challenging though..man coatyls are deadly at this setting
Hmm, i think the healing of stats is highlighting how fast high stamina/man are restoring ...I'm noticing no apopreciable stamina loss, and mana is always restoring fast enbough to take on people (it's anout 60 - 70 for the higher guys)
Maybe some form of log healing..so higher stats don't recover swifter?
Re: Playing high settings
Posted: Tue Oct 30, 2001 12:33 pm
by George Gilbert
Fixed for V0.13