type: bugs
Two things about the level 8 shooter
1) The rangeless effect only applies to the missile part - the spell itself weakens as the fireball goes round the level - after the first turn, the damage goes to 0 by the wall. It should inflict consistent damage wherever it is on the level
2) It fires much too fast, and also fires independant of the monster room guardiung the delta/jewel symal - in DM the pad here triggers the shots as monsters walk around.
Also, one of the spinners (at 42,37 in DM) is spinning the wrong way and slams all the fireballs into the wal instead of round the level
Fireball shooter (level 8, v0.13)
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Fireball shooter (level 8, v0.13)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Fireball shooter (level 8, v0.13)
Fireballs look like they are farther away from the side..one passing by on the edge of the next tile actually looks two tiles away...anyone else feel this?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
- Dungeon Master
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Re: Fireball shooter (level 8, v0.13)
Is that how it works - coo; you learn something new every day. I had always assumed (and so is in RTC) that that pad switched the shooter off. I'll go change it!
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact: