Fireball shooter (level 8, v0.13)
Posted: Mon Nov 19, 2001 9:25 pm
type: bugs
Two things about the level 8 shooter
1) The rangeless effect only applies to the missile part - the spell itself weakens as the fireball goes round the level - after the first turn, the damage goes to 0 by the wall. It should inflict consistent damage wherever it is on the level
2) It fires much too fast, and also fires independant of the monster room guardiung the delta/jewel symal - in DM the pad here triggers the shots as monsters walk around.
Also, one of the spinners (at 42,37 in DM) is spinning the wrong way and slams all the fireballs into the wal instead of round the level
Two things about the level 8 shooter
1) The rangeless effect only applies to the missile part - the spell itself weakens as the fireball goes round the level - after the first turn, the damage goes to 0 by the wall. It should inflict consistent damage wherever it is on the level
2) It fires much too fast, and also fires independant of the monster room guardiung the delta/jewel symal - in DM the pad here triggers the shots as monsters walk around.
Also, one of the spinners (at 42,37 in DM) is spinning the wrong way and slams all the fireballs into the wal instead of round the level