V.1.5 not working

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
Kevin
Novice
Posts: 18
Joined: Sat Sep 08, 2001 3:03 am

V.1.5 not working

Post by Kevin »

Help! previous versions ran fine - last was v.1.3 as I recall. I recently upgraded to the latest and, when I go to play the game - ie clicking on the RTC icon - I hear a 'ping!' and the screen goes black - nothing.
Any ideas what's wrong? Can I reinstall an earlier version?
User avatar
amaprotu
Adept
Posts: 211
Joined: Thu Jan 25, 2001 9:47 pm
Location: California, USA
Contact:

Re: V.1.5 not working

Post by amaprotu »

I think someone else had the same problem, you need to check your config file for the game to make sure the resolution and color depth are correct for your system. It may be best to set them equal to what you currently use on your desktop.

- Amaprotu
- Amaprotu
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: V.1.5 not working

Post by Gambit37 »

It doesn't work in a 16-bit display - you need 24 or 32 bit. Check that your system is setup for that.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: V.1.5 not working

Post by George Gilbert »

It should work in a 16 bit display (or at least it does on my box).

You'll need to alter your config file - the line with 640x480x24 in it must be changed to either:

a) a mode combination that your graphics card supports (probably 640x480x16 or 640x400x16)

or

b) AUTO

putting AUTO in that line will get the engine to look through the list of available modes and select which one would be most appropriate.

If the AUTO fails, let me know - it'll be a bug as it should Just Work (tm).
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: V.1.5 not working

Post by Gambit37 »

Strange - I'm sure I haven't been able to get it to work on 16-bit. I'd better check that again!
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: V.1.5 not working

Post by beowuuf »

On mine it loads up on a 16 bit res, but some of the graphics were a little weird (occasionally a cetrain colour would be turned pink or green so there were ofdd highlights

guess it depends on the card for 16-bit

oh, and this was thee screen being on 16 bit but the cofig being set to auto, or soemthing else like 24 instead


George, could you actually have the config file start up with auto?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: V.1.5 not working

Post by George Gilbert »

The previous version (0.14) did have it auto detect by default but there were several complaints that it wasn't detecting properly...it seems I can't win ;-)

I'll probably leave it as it is but put a more helpful error message up (and get it to be displayed!).
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: V.1.5 not working

Post by George Gilbert »

Fixed for V0.16
Post Reply