Reposting percentage pads

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beowuuf
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Joined: Sat Sep 16, 2000 2:00 pm
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Reposting percentage pads

Post by beowuuf »

I suggested it amoungst a mass of other things, so I wanted to highlight it. The idea is having a pressure pad type, that had a percentage chance of not activating each time it is stepped on.

Uses - adding a randomness to monster generators, creating an area that might not open up for champions (so that dungeons can be different on playing each time), having several pads for a trap that all have a chance to activate so it's harder to pin down the trigger. The list can go on : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: Reposting percentage pads

Post by Gambit37 »

This has been implemented, so should probably now be moved to the archive.
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