I just updated my Kid dungeon to work with v0.18.
The error I found in v0.17 isn't fixed in v0.18. Specifically, if you add the parameter OPTIONS=(FACING:EAST) to a FLOOR_TRIGGER, the dungeon compiles fine with no compiler warnings even though the script is incorrect (should be DIRECTION not FACING).
Compiler bug (?) in trigger parameters (v0.17 & v0.18)
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- George Gilbert
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1
Can you send me the entire script that you're using with this bug in please?
I thought I'd fixed it before
I thought I'd fixed it before

- Gambit37
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1
I'll have to remember to bring the file in tomorrow, or send it to you from home. I'll send you the whole dungeon so that you can see what's going on.
OT
Congratulations Gambit...you need to get out more too : )
I was starting to worry I was the only one...
I was starting to worry I was the only one...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1
This isn't a bug - the problem was that the dungeon text file used a space rather than a tab to seperate to the TRIGGER=(xxx) and the OPTIONS=(xxx) elements.
I'll add code in V0.19 to detect this kind of mistake though.
I'll add code in V0.19 to detect this kind of mistake though.
- Gambit37
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1
Whoops, silly me... I should have thought of that! Sorry for the wild goose chase... 
