Compiler bug (?) in trigger parameters (v0.17 & v0.18)

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Gambit37
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Compiler bug (?) in trigger parameters (v0.17 & v0.18)

Post by Gambit37 »

I just updated my Kid dungeon to work with v0.18.

The error I found in v0.17 isn't fixed in v0.18. Specifically, if you add the parameter OPTIONS=(FACING:EAST) to a FLOOR_TRIGGER, the dungeon compiles fine with no compiler warnings even though the script is incorrect (should be DIRECTION not FACING).
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George Gilbert
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1

Post by George Gilbert »

Can you send me the entire script that you're using with this bug in please?

I thought I'd fixed it before :-(
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Gambit37
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1

Post by Gambit37 »

I'll have to remember to bring the file in tomorrow, or send it to you from home. I'll send you the whole dungeon so that you can see what's going on.
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OT

Post by beowuuf »

Congratulations Gambit...you need to get out more too : )
I was starting to worry I was the only one...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: OT

Post by Gambit37 »

Blimey, I hadn't even noticed that.... @#%$. :-(
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1

Post by George Gilbert »

This isn't a bug - the problem was that the dungeon text file used a space rather than a tab to seperate to the TRIGGER=(xxx) and the OPTIONS=(xxx) elements.

I'll add code in V0.19 to detect this kind of mistake though.
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Gambit37
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Re: Compiler bug (?) in trigger parameters (v0.17 & v0.1

Post by Gambit37 »

Whoops, silly me... I should have thought of that! Sorry for the wild goose chase... :wink:
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