Unsolvable savegame

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Lunever
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Unsolvable savegame

Post by Lunever »

Well, I´m still busy with V0.16, so I don´t know whether this bug still applies: Since the appearance of Lord Librasulus is not bound to a character possessing the unloaded firestaff entering the tile before the gate, but to the firestaff itself being on the tile before the entrance, it is possible to open the gate by throwing the firestaff to the door without being roasted. But if you do that, you cannot solve the game anymore, because if you go to retrieve the firestaff, LL kills you instantly.
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Gambit37
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Re: Unsolvable savegame

Post by Gambit37 »

Yes, this was bound to be a problem with the differing functionality in RTC.

I propose that pads activated by objects should have an extra parameter, something like this:

<pre> FLOORITEM_TRIGGER OPBY=(OBJECT_XXXX) ACTION=(XXXX) OPTIONS=(STATUS:CARRIED)</pre>

where STATUS could be either CARRIED or PLACED (or something more suitable). What do you think George?
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George Gilbert
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Re: Unsolvable savegame

Post by George Gilbert »

Fixed the original problem for V0.19
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