Monster AI
Posted: Thu Jul 18, 2002 10:48 am
Something still annoys me with monster AI:
If your party is for example southwest of a pain rat and the rat is already facing south, it will usually first turn west, move and turn south before attacking instead of moving south, turning and attacking.
Also, if you keep walking around monsters beside a wall to harass their backs, they will often face the wall while trying to turn 180 degree and present their backs to the party.
Also, many monsters take a awful lot of time between turning/moving, like for example pain rats, which are just to slow to be a menace to any party. Monsters like gigglers or munchers of course are fast enough.
It would be good, if the turning movement to face the party could be made faster after a move that gets a monster to a tile adjacent to the party. Of course, giving at least some monsters, like scorpions, the possibility to sidestep would solve that problem also (and would add to the threat they pose).
Another thing is, that monsters should be able to step back, if for example caught under a closing door, like the party would, instead of turning before leaving.
If some monsters, like vexirks for example, could be sly enough so they do not always immediately attack the party but resort to other tactical maneuvers like waiting behind a corner so they can't get shot from afar battles could start to become interesting.
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If your party is for example southwest of a pain rat and the rat is already facing south, it will usually first turn west, move and turn south before attacking instead of moving south, turning and attacking.
Also, if you keep walking around monsters beside a wall to harass their backs, they will often face the wall while trying to turn 180 degree and present their backs to the party.
Also, many monsters take a awful lot of time between turning/moving, like for example pain rats, which are just to slow to be a menace to any party. Monsters like gigglers or munchers of course are fast enough.
It would be good, if the turning movement to face the party could be made faster after a move that gets a monster to a tile adjacent to the party. Of course, giving at least some monsters, like scorpions, the possibility to sidestep would solve that problem also (and would add to the threat they pose).
Another thing is, that monsters should be able to step back, if for example caught under a closing door, like the party would, instead of turning before leaving.
If some monsters, like vexirks for example, could be sly enough so they do not always immediately attack the party but resort to other tactical maneuvers like waiting behind a corner so they can't get shot from afar battles could start to become interesting.
<p>Komm zur bunten Seite der Macht! </p>