ranged weapons or spells passing through monsters

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Lunever
Grand Druid
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Joined: Thu Feb 14, 2002 4:47 pm

ranged weapons or spells passing through monsters

Post by Lunever »

I just downloaded V0.19 and noticed, that one nasty bug from the previous version is still in there: Sometimes if you shoot at a monster while it is moving forward, the shot will pass right through the monster. In previous versions I also noticed, that you don't get hit by spells, if you are standing on a spinner, which may be the same or a similar bug.
<p>Komm zur bunten Seite der Macht! </p>
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LMB
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hmm..

Post by LMB »

Could be the same bug - There is no fireball explosion against the yellow worms at the start of CSB. It could be that the spell is going right through them, as explained above. Not Sure.
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Lunever
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Re: hmm..

Post by Lunever »

Nay, the bug occurs only, when the monster is moving in the direction where the shot comes from at the same time at the shot reaches the monster.
<p>Komm zur bunten Seite der Macht! </p>
Parting is all we know from Heaven, and all we need of hell.
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sucinum
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no bug

Post by sucinum »

what u call a bug (monsters dodging missiles by walking forward) is not a bug, but a feature that was already implemented in DM. as long as george hasnt increased the ai of the monsties that they always dodge missiles, its ok :)
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Lunever
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Re: no bug

Post by Lunever »

Well, if a monster would walk forward to dodge a missile, I would accept that as dodging. But what I mean is, that monsters can dodge a missile coming in from their frontside by walking forward, so they are walking right through the missile, and in all that endless hours I played DM&CSB on Amiga or DM in MS-DOS that has never occured, so that's why I call it a bug!
<p>Komm zur bunten Seite der Macht! </p>
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cowsmanaut
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shadows

Post by cowsmanaut »

I wonder.. could this bug be fixed by shadowing in some way the monster.. so that it exists on two squares while moving? this way there would be something there at all times.. instead of flipping forward. moo
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George Gilbert
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Re: shadows

Post by George Gilbert »

I think I've fixed this too. There was a small opening whereby a monster could be repositioned on the same tile and not be put through the collision detection routines. I've plugged this gap - hopefully it should all work now!

This fix will be in V0.20
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