I get this error when trying to compile my walls into the walls.txt .. for simplicity sake I simply saved over the walls there with mine keeping them 8bit uncompressed BMPs.. no go..
RTC Diagnostic file - Thu Jun 13 03:25:01 2002
Error:
an access violation exception.
Stack Dump:
RTC.ParseParty(pointer 0x0012F694);
RTC.ParseDungeonTextFile(string "Modules\\Examples\\Walls.txt");
RTC.InitSecondary();
RTC.DoFrame(int 7);
RTC.WinMain();
when I look at the log of walls.log the errors there are related to ZED.. I didn't change any of that.. what's going on??
graphics compile issues
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Re: graphics compile issues
The error is exactly where the log file says it is - the specification of ZED in the [Characters] section of the file is wrong and there's nothing wrong with the walls...
The reason that you're seeing this is that all the text files in the Examples folder (walls.txt, orange.txt and phantom.txt) are V0.18 versions of the text format and I forgot to copy the V0,19 versions into the RTC V0.19 download...doh!
To fix it, simply copy the ZED definition from one of the other text files (e.g. DM.txt) into your walls.txt file and everything should work perfectly...
The reason that you're seeing this is that all the text files in the Examples folder (walls.txt, orange.txt and phantom.txt) are V0.18 versions of the text format and I forgot to copy the V0,19 versions into the RTC V0.19 download...doh!
To fix it, simply copy the ZED definition from one of the other text files (e.g. DM.txt) into your walls.txt file and everything should work perfectly...