1. How about a counter, which counts how many monsters you have killed during your adventure? If possible, count all the different monster kills (like 45 mummies, 12 rock piles, 666 deth knights etc.).
2. Damage tile could be have more functions. At first make it "continuous damage", as someone already suggested. Then it could have different effects: healing, poisoning, damaging (without injuries), drain mana/stamina etc. Also an option whether it affects party, monsters or both.
3. Have the load game dialog show the timestamps of the saves. There are times when I'm not sure whether "Big-J-Q 1" or "temp" or "temp 2" is the newest save.
A couple of miscellaneous suggestions
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Re: A couple of miscellaneous suggestions
A time stamp could be complemented by the coordinates in the dungeon.
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- cowsmanaut
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Re: A couple of miscellaneous suggestions
indeed the damage tile could have some more unique properties. For instance it could contain fire a short animation (or like the rest of DM just a flipping picture) and as such does damage to the whole body.. infact residual effect like poison could be left so that you feel the effects of your badly burnt body.
It could contain something like a bear trap that clamps to your leg and thus causes damage to your leg leaving a wound.
it would be cool if it to could trigger a sound of the trap slaping shut..
So basically.. flipping or animating stuff, triggers for sounds and actions, wound inflicting, adn possibilities for residual burn damage or poison damage.
It could contain something like a bear trap that clamps to your leg and thus causes damage to your leg leaving a wound.
it would be cool if it to could trigger a sound of the trap slaping shut..
So basically.. flipping or animating stuff, triggers for sounds and actions, wound inflicting, adn possibilities for residual burn damage or poison damage.
- George Gilbert
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Re: A couple of miscellaneous suggestions
I've implemented much of this for V0.21
1) Done - when you finish the game it reports how many monsters you've killed (and how many are still alive and roaming the dungeon)
2a) Can already be done - simply add a trigger to the same square as the damage tile and get that to repeatedly activate the damage tile.
2b) Done - damage tiles now have a TYPE attribute. This can be set to HEALTH, STAMINA, MANA or POISON with the results you might expect
2c) Can already be done - simply put a graphic on the same tile as the damage tile. The graphics and actions are independent of each other (have a look at how pads work)
3a) Not sure about this one - in principle I agree, adding a time stamp would be a good idea. but screen space is at a premium and would leave less room for a name for a save. I like the current implementation; the user is then left free to add their own date stamp if they like
3b) Definitely not sure about adding the co-ordinates. Whilst it might help keep track of where you are in DM it would be near useless for CSB where the dungeon is massively interlaced. Moreover I think it might give the game away in more complex dungeons - a designer may well go to great lengths to confuse the party as to where they are in the dungeon (teleporters, spinners etc), being able to find out where you are kind of spoils that...
1) Done - when you finish the game it reports how many monsters you've killed (and how many are still alive and roaming the dungeon)
2a) Can already be done - simply add a trigger to the same square as the damage tile and get that to repeatedly activate the damage tile.
2b) Done - damage tiles now have a TYPE attribute. This can be set to HEALTH, STAMINA, MANA or POISON with the results you might expect
2c) Can already be done - simply put a graphic on the same tile as the damage tile. The graphics and actions are independent of each other (have a look at how pads work)
3a) Not sure about this one - in principle I agree, adding a time stamp would be a good idea. but screen space is at a premium and would leave less room for a name for a save. I like the current implementation; the user is then left free to add their own date stamp if they like
3b) Definitely not sure about adding the co-ordinates. Whilst it might help keep track of where you are in DM it would be near useless for CSB where the dungeon is massively interlaced. Moreover I think it might give the game away in more complex dungeons - a designer may well go to great lengths to confuse the party as to where they are in the dungeon (teleporters, spinners etc), being able to find out where you are kind of spoils that...
