On the same lines, RTC generates critical errors is you specify the wrong size parameters for a bitmap and tells you what the actual size should be. Question: If RTC knows how big each bitmap is, why do we even need a SIZE parameter? Can't the engine just read the size dynamically and use that? It would make things that bit simpler!

Please see this thread about critical errors with wall sizes: http://www.dungeon-master.com/forum/vie ... hp?t=20990