Removing various CRITICAL ERRORS
Posted: Thu May 15, 2003 12:15 am
Still messing about with stuff, I'm making some animations and RTC generates critical errors if you use images of different sizes for each frame, or specify different positions for each frame. This doesn't seem to warrant a critical error; after all the engine is just swapping images right? If it knows how big each one is and where to place it, it's not really a problem is it?
On the same lines, RTC generates critical errors is you specify the wrong size parameters for a bitmap and tells you what the actual size should be. Question: If RTC knows how big each bitmap is, why do we even need a SIZE parameter? Can't the engine just read the size dynamically and use that? It would make things that bit simpler!
Please see this thread about critical errors with wall sizes: http://www.dungeon-master.com/forum/vie ... hp?t=20990
On the same lines, RTC generates critical errors is you specify the wrong size parameters for a bitmap and tells you what the actual size should be. Question: If RTC knows how big each bitmap is, why do we even need a SIZE parameter? Can't the engine just read the size dynamically and use that? It would make things that bit simpler!

Please see this thread about critical errors with wall sizes: http://www.dungeon-master.com/forum/vie ... hp?t=20990