Well, such a "silly thing" was in the original FTL version so why not have it the same in this version? Or at least in DMO...you could have them able to nick stuff from both hands in the RTC version. Anyway, maybe the logic is something like if you were in a dungeon wandering around with a sword and shield and some little harmless bloke comes running up to you, you'd probably lift up your sword to chop him into little, quivering, blue-armed pieces and maybe not watch your shield so well, and then the little bugger grabs said shield and legs it...?
I dunno...it's just one of those things, I suppose. Heh, I could still be moaning about the fact that mobs don't die when they fall down pits, but the reason behind those deaths having been explained to me, I get it now (but if you're being realistic, mobs should still be able to hurt themselves if they fall down a pit, or at leat dent their armour or something

).
Hmm...can't remember what the original topic of this thread was, but I think we may have wandered off it a bit...