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Projectile dammage

Posted: Wed Jan 03, 2001 6:00 pm
by PeyloW
Does anyone know how much dammage projectile weapons inflict?

If I shoot myself with a crossbow and slayer arrow using a teleporter I only get like five to ten hitpoints of dammage; that cant be accurate, or?

Re: Projectile dammage

Posted: Mon Jun 04, 2001 11:00 am
by Tom Hatfield
Not sure. Everything in the game does damage when you throw it, but arrows and rocks seem to do a lot more than leather jerkins. I killed a mummy with a copper coin one time.

Your character probably didn't take much damage from the arrow because he was wearing armor.

Re: Projectile dammage

Posted: Sun Nov 04, 2001 7:00 pm
by MutatedBlade42
Here's a fun thing to do:

in arena level of original DM:

Wear boots of speed. Have your guy throw something. Run fast as you can into rock. Tadah! approximate damage :)

most damage I got is...30 points...from a chest :) <p><hr><font face=Verdana color=green><i><font size=2>MutatedBlade42's quote for a while:
<font size=2>Nightsky: Meanwhile the MAD Dr. FrankenSkyien makes his way to the Bulldrek University all along the way singing cheerfully....
"Doom! We're doomed! Doomdoomdedoomdoomdoom. Doom doom DOOM!" </font></p>

Re: Projectile dammage

Posted: Sun Nov 04, 2001 11:00 pm
by beowuuf
The start of level 10 is perfect...you throw at the two teleporters there, and you can sidestep back to the stairs to get hit.

Armour seems to make a big difference to damage,
Well armoured parties take about 5-10 per item, while unarmoured can take between 5 - 30
Very heavy or large weapons do the most, of course : )

Re: Projectile dammage

Posted: Mon Feb 25, 2002 4:00 pm
by Lunever
Best place to test missile damage is at the beginning of the rat´s level, where right after the initial illusionary wall a 180-degree-turning tile is situated - shoot and you´ll get what you deserve ;-)