Dmute & Fireball Holes
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Dmute & Fireball Holes
In DMute, how do I get fireball / poison / dagger holes to work? I have tried just about everything, please help me.
Hex editing is what you need.
Byte1 & Byte2 = Trap Type Byte3, Byte4 & Byte 5 = ignore Byte6 = Power from 0 to F
Trap Types: Byte1,Byte2 8,0 => Fireball 8,1 => Lightning Bolt 8,3 => Poison Bolt 88,0 => Poison Blob 88,1 => Des Ew spell 88,3 => Poison Cloud
9,2 => Torch (Burnt Out) 9,3 => Torch (Burnt Out) 9,10 => Dagger 9,1A => Slayer Arrow 9,1B => Rock 9,1C => Throwing Star 9,40 => Boulder 89,2 => Torch (Burnt Out) 89,3 => Torch (Burnt Out) 89,19 => Arrow 89,1B => Poison Dart
To double the output of a trap, add two to the first byte, e.g.: A,0 => Double fireballs.
Fire/poison/dagger holes are not required to make the trap work. Just use a standard open/activate on the space in question. Unfortunately, it doesn't work unless the trap is facing North, although there are some examples facing other directions in the original dungeon.
Byte1 & Byte2 = Trap Type Byte3, Byte4 & Byte 5 = ignore Byte6 = Power from 0 to F
Trap Types: Byte1,Byte2 8,0 => Fireball 8,1 => Lightning Bolt 8,3 => Poison Bolt 88,0 => Poison Blob 88,1 => Des Ew spell 88,3 => Poison Cloud
9,2 => Torch (Burnt Out) 9,3 => Torch (Burnt Out) 9,10 => Dagger 9,1A => Slayer Arrow 9,1B => Rock 9,1C => Throwing Star 9,40 => Boulder 89,2 => Torch (Burnt Out) 89,3 => Torch (Burnt Out) 89,19 => Arrow 89,1B => Poison Dart
To double the output of a trap, add two to the first byte, e.g.: A,0 => Double fireballs.
Fire/poison/dagger holes are not required to make the trap work. Just use a standard open/activate on the space in question. Unfortunately, it doesn't work unless the trap is facing North, although there are some examples facing other directions in the original dungeon.