Graphics niggles
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Graphics niggles
So, I realize I've barely scratched the surface of RTC; feeling that there's no place to start like the original, I'm playing through "Dungeon Master: the original dungeon". I am quite impressed with the fidelity of the reproduction, and am pleased with most of the changes.
While my reading of the posts here suggests that I might be able to repair these myself using the editing tools in RTC, I feel I should point out two graphics anomalies that interrupt my appreciation of the experience.
The first is the wall graphic for a section of wall with a chink missing. When viewed from the side, the chink appears in the wrong place on the wall. Rather than appearing in the middle of the wall (or slightly to the right of the middle), when approaching the wall in question from down the hall, the chink appears on the left-most edge of the wall.
The second is the water bottle. In the original DM and CSB (and maybe Legend of Skullkeep - I don't remember that one as well), as you drank from a water bottle, the graphic of the water bottle changed, showing commensurately more wrinkles to indicate that it was getting more and more empty. Unlike the wall graphic above (which is just irritating), the water bottle graphics effect gameplay. In RTC, the water bottle graphic is unchanged from the full bottle through Almost Full, Half Full and Almost Empty. The graphic only changes when the bottle is empty. Was this an intentional change? It forces me to pick up the water bottle and examine it, whereas in the originals I could just look at the bottle in the backpack (or pouch, wherever I kept it) and tell how dire my risk of dehydration was.
It's a small difference, but noticeable.
Thanks,
Seeker19
While my reading of the posts here suggests that I might be able to repair these myself using the editing tools in RTC, I feel I should point out two graphics anomalies that interrupt my appreciation of the experience.
The first is the wall graphic for a section of wall with a chink missing. When viewed from the side, the chink appears in the wrong place on the wall. Rather than appearing in the middle of the wall (or slightly to the right of the middle), when approaching the wall in question from down the hall, the chink appears on the left-most edge of the wall.
The second is the water bottle. In the original DM and CSB (and maybe Legend of Skullkeep - I don't remember that one as well), as you drank from a water bottle, the graphic of the water bottle changed, showing commensurately more wrinkles to indicate that it was getting more and more empty. Unlike the wall graphic above (which is just irritating), the water bottle graphics effect gameplay. In RTC, the water bottle graphic is unchanged from the full bottle through Almost Full, Half Full and Almost Empty. The graphic only changes when the bottle is empty. Was this an intentional change? It forces me to pick up the water bottle and examine it, whereas in the originals I could just look at the bottle in the backpack (or pouch, wherever I kept it) and tell how dire my risk of dehydration was.
It's a small difference, but noticeable.
Thanks,
Seeker19
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