sites.
I dream was to create a RPG like Eye of the Beholder with Editor.
I have Eye of the Beholder 1 , Eye of the Beholder 2 , Eye of the Beholder 3 , Dungeon Hack , Dungeon Master 1 , Dungeon Master 2 , Lands of Lore 1
and 3 Years ago I had a Game with name Under a Dark Sun. Was in German and I din't understand nothing when I played. Was from Nine Red Shoes Company.
This game was a Mix of Lands of Lore and Eye of the Beholder 1
with Cubic Step by Step Engine (Dungeon Crawler) This is the real name of this engine.
When I descover Dungeon Master Java I where very happy.
Since 1996 I am working on with a Project with name Dark Ages.
Dark Ages will be my Dream. This project Does not Completed Yet.
Because some files was lost and some times become bored to programme

Dark Ages is A New Dungeon Master like game Not exactly Dungeon Master looks more Eye of the Beholder and Lands of Lore 1 like.
I have Grab all graphics from Eye of the Beholder 1 , Eye of the Beholder 2 , Eye of the Beholder 3 and Lands of Lore 1 , I made a lot of Changes
in wall sets and back drops. I mixed a lot of graphics together , I draw new of them and Now I have complete sets of walls and Backdrops.
Castle , Mines , Caves , Tower , House. Not yes for Forrest.
I have Grab Many monsters From Eye of the Beholder 1 , Eye of the Beholder 2 and Eye of the Beholder 3. So far I can Use Lands of Lore Graphic monsters , because there is a problem with color palettes and Monsters will destroy the palette , so The monsters of Eye of the Beholder siries have static frames of movement and Lands of Lore Monster Have
smoother Animation and more frames for Each monster.
For example a Eye of the Beholder Fighter has
only 2 Frames when facing North and Flip it self and create the illusion of movement. The same thing when it moving left or moving right.
I you want to do your monster move to different way , flip them.
But there is other Frame when you see the Back of the Monster.
In all cases there are 2 frames for each direction.
In Lands of lore , when a monster Pass through a square , is moving smoothly like Dungeon Master 2.
When You hit a Monster in Eye of the beholder 1,2,3 The bonster Become White , But In Lands of Lore and Dungeon Master 2
Drop Blood and have other frames and Monster look like feels pain
because you are hiting it and is more realistic.
In Eye of the Becholder when a Monster changes square , movement is
little spasm you see the monster far a way one square suddenly.
In Lands of Lore has many frames until Changes a Square.
When a monster moves behind a wall , first you see part of monster until
disappers behind the wall , In Eye of the Beholder , monster makes spasmodic movement and disappers suddenly behind the wall.
When Kill a Monster In Eye of the Beholder monster disappears but in Lands of Lore and Dungeon Master breaks down to the floor with smooth
animation and many frames.

I need to Draw a lot of Monsters , or I choose what kind of Monster will use.
I prefer to User Eye of the Beholder siries Monsters , because are
easiest in Capturiong , Drawing , Changing and program them and fit in my game.
From Eye of the Beholder Siries I have Collect for about more than 30 Monsters but From Lands of Lore and Dungeon Master , I have different color Palette and Monster Capturing is very hard work.
And Lands of Lore is only one game and has less monsters than Beholder siries.
I have a great collection of Background Horror , Caves , Tavern ,Castle , Inn , forest music.
I have all Lands of Lore background music in midi format . I have all Ultima underworld Background music.
I have many other RPG generic music from the Internet. So I have a lot of Graphic collection , Backgrounds , Interfaces skins.
I have a lot of Sound effects like , spells , monster roars , monster sounds , kliks , levers , buttons.
In some forums , I saw someone who wants to create a Game Like Dungeon Master 3.
I am C and little C++ programmer since 1996. I am allready working on
with RPG dungeon Crawller engine If someone wants idias or techniques how to Construct or how to disign the engine , can ask me.
I am C Programmer , but I am not the best Programmer.
Object oriented programming is very difficult to understand and when I programmed my game , I had the problem how to put infinity items on the floor. One other problem for me is the size of my source code.
I am copying and pasting a lot of lines if I want to do something many times


The Artificial Interligent engine took me 2 years and I made my Monsters
moving and trying to find a way to reach the player and kill him.
This is not a Path engine is only a lot of "if (variables==1) " to found where monster is in the map and compare my possition and possition of the monster and move the monster if possition of monster is less than
players possition make monster to go in other way.
This makes a complex engine with a lot of source code.
If you want to manipulate graphics easy and if you are C and C++ programmer there is a site which has a great library.
www.allegro.cc
This library is very good library and there you will find free compiler for windows and library is free.
This library makes miracles. You can program many things easy.
You are able to play Background music
in Midi , Wav , Mod , S3m , Xm , It , Mp3.
You can load a PCX , JPG , BMP images and make sprites very easy.
You can Change Color palettes very Easy.
You can Change video resolusion and make 8 , 16 , 24 ,32 bit colors
You can load fli , for your intro
You can write many frue type fonts
and create your own font and supports Unicode fonts
so your game will be in Greece , Inglish , Russia , Chinese and other languages if you want.
You have infiniti mamory of RAM is breaking the Convertional 640 kb Memory from Old Turbo C , and you can Use DPMI and you can Have
All you Hard Dride and Physical Memory.
You can Put your graphics in Data files and not loosely images in a directory like Dungeon Master Java. You can make Similar file as
Graphics.Dat of Dungeon master.

You can handle all of your keyboard and all 101 keys
You can use your Joystic if you want.
And You can make recording routine this subject I have not research yet.
but you can make VOICE RECOGNITION for spell. Someone in forums looks for this.
There are ready functions to Recordand play Wavs and Vocs with your microphone. But I dont know now how to compare them and cast spell from your microphone

But this is very interesting and I want to manage it. A very good idea is to
say the spell.
For example if you want to cast a fire ball , you will say.
Trecuno , micoides , trecoram (Bullshit magic words) hihi

VERY NICE.
If you want to READ a SCROLL and make a Heal Spell. You can Read the scroll and say the words on your Microphone.
But this is very difficult. Because every human's voice is different for males and females and program need to compares the voice. This needs a lot of mathematics and waveform comparison with the stored spell in program and your voice. Must be like a voice analyser.
VERY VERY HARD

SO FAR SO GOOD.
If someone wants graphics I will give them but my graphics are
in low resolution 320x200 pixels
I have a lot of screen shots ready from All of my RPG games but needs
alot of work. I have convert in 16 bit all of them but if you try to risize them from 320x200 to 800x600

tooo bad. and then needs blur and other filter with photoshop , paintshop
all of kis kind

So if someone needs to create a game from the begginging needs many hours of programming , many hours of experience and try to understand
finaly how this dungeon crawler engins works.
GOOD LUCK and I am looking AFTER to PLAY a GAME like
Dungeon Master 3.
my e-mail is takis76@yahoo.com
I will give you some help and ideas to bring DM3 in life
and if you wand graphics I am here.
Thank you vary much....