DMute &/ DMEdit src?

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
This forum may contain spoilers.

Moderator: Ameena

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
rain

DMute &/ DMEdit src?

Post by rain »

I've noticed that DMute and DMEdit have their differences, pros, and cons, and i was wondering if the source is available (publicly or per request) to either? I ask for the purpose of continueing the projects IF they are no longer being worked on. I don't mean to steal their hard work but only start where they left off.

Personally i like DMute alot but it has a few bugs and twerks that could be fixed/changed to make dungeon editing easier and more relaxing (Less hexing)

-rain
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: DMute &/ DMEdit src?

Post by beowuuf »

You can post asking George directly on the RTC message boards (link is above before the forum lists for here) about DMute, but I think as a personal project his answer may be no, even though he has been working on RTC instead

DMBuilder is still an active project by Sphenx, so there is an obvious logistical problem for releasing the source - I'll let him answer though : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Sphenx
On Master
Posts: 599
Joined: Sun Sep 09, 2001 11:23 am
Contact:

Re: DMute &/ DMEdit src?

Post by Sphenx »

Beowuuf answered well. If you want to know, the code of DMBuild is muting into a programme that will either compile DMBuild or SKBuild, because I will keep the same interface for both editors. But I want to release the next version with a stable code, which means to be patient again ..

By the way, I would like to hear the pros and the cons .. : )
User avatar
chiefy
Big chief
Posts: 101
Joined: Thu Feb 27, 2003 12:50 am
Location: MIDDLESEX
Contact:

Re: DMute &/ DMEdit src?

Post by chiefy »

I think it's such a shame that when Dungeon Master was released on the Atari St back in 1987 an additional disc could not have been added or even "released" allowing "Dungeon Muting" THEN

what would have been the problem ?

I tremendously enjoy putting together dungeons within the .txt system exampled by "the Orange"
but SURELY this could have all been done back in the 1980s

I feel gutted that it wasn't
from your old mate
c h i e f y
global chiefy to yer old seadog maties
User avatar
Jardice
Artisan
Posts: 185
Joined: Thu Aug 29, 2002 7:36 am
Location: USA

Re: DMute &/ DMEdit src?

Post by Jardice »

Its probably because during the 80's no one really cared for that stuff plus it was probably alot harder and time consuming to build editors anyways....of course I wouldn't know I was too young then when DM first came out(didn't have a computer at that time).
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Post Reply