DM Game Mechanics
Posted: Mon Apr 28, 2003 12:33 am
Hello Dungeon Master Fans!
I wanted to start my very own DM Clone(yep, another one... :-) ) project and was wondering if someone had comprehensive game mechanics informations?
I think that this could be very interresting for all wannabe RPG programmer's since understanding the way such an ALL TIME CLASSIC game works would indeed be a solid base reference.
Many aspect of the game are pretty much self explanatory, but I lack precise details on how fights are managed, exp point distributed, damage dealt... Well every aspect of the behind the scene process would be useful.
So... If anyone out there know or know how to know... please tell :-)
Regards!
P.S. As a matter of fact, I think that for the sake of this site's completeness, a complete section could be added to discuss every aspects of the game. (i.e. algorythms and methods used to generate the pseudo 3D view, it's easy to figure that out alone but it's time consuming and many have already used a huge amount of time on that for instance). This site has already deserved his encyclopedia title, it's by far the MOST complete on the matter, but with the help of all talented folks out there, it could be the first to be really EXHAUSTIVE :-)
I wanted to start my very own DM Clone(yep, another one... :-) ) project and was wondering if someone had comprehensive game mechanics informations?
I think that this could be very interresting for all wannabe RPG programmer's since understanding the way such an ALL TIME CLASSIC game works would indeed be a solid base reference.
Many aspect of the game are pretty much self explanatory, but I lack precise details on how fights are managed, exp point distributed, damage dealt... Well every aspect of the behind the scene process would be useful.
So... If anyone out there know or know how to know... please tell :-)
Regards!
P.S. As a matter of fact, I think that for the sake of this site's completeness, a complete section could be added to discuss every aspects of the game. (i.e. algorythms and methods used to generate the pseudo 3D view, it's easy to figure that out alone but it's time consuming and many have already used a huge amount of time on that for instance). This site has already deserved his encyclopedia title, it's by far the MOST complete on the matter, but with the help of all talented folks out there, it could be the first to be really EXHAUSTIVE :-)