That's a funny trick which I couldn't find exploited anywhere in this Forum... hope it will provides some of you with some funny infos.
When I was a kid and used to play with DM for the first time, I owned a cracked game (I bought the original version only 1/2 years later), which was almost perfect except that it often failed into guru meditations and frozen the game in an unpredictable way. Two weird things happened when using that "pirate" game:
1) When I threw objects, they froze mid-air, but their aspect was different from ANY you actually find in the game. Swords for instance looked perfectly horizontal, not distorted by perspective as they looked when mid air or on the floor. That helped me see all of the items in detail... I wonder why nowhere in the game you can otherwise see those graphics, maybe they were just the base images from which a perspective algorythm created all the distorted ones.
2) If I cast an invisibility spell before the fame froze, I could save the game on a formatted floppy, insert the game disk and ta-dah, I was fully invisible for the rest of the adventure... When I bought the priginal DM game later on, i used to make a copy with the x-copy utility, played a bit with the copied game (which always resulted buggy) and then once invisible, I played the rest of the game with the original DM, and yet my invisibility persisted.
The only monsters which could see and actually afftect me were will-o-wisps, ghosts, black flames and Lord Chaos. I crushed the rest of the creatures (dragon included) without a single scratch.
I bet there is some means to emulate this trick with WINUAE as well, yet I can assure the enjoyment I proved when I first discovered it by empyrical means was really great... is there anyone else which discovered this trick?
Always Invisible
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Re: Always Invisible
Here is how it works. When you cast the spell it increments
the 'Invi\sibility Counter' and starts a type 71 timer. When the
timer expires the 'Invisibility counter' is decremented.
When the game is saved/reloaded, the 'Invisbility counter' is saved
as part of the character data and the typ 71 timer entry is also
saved. It all seems to work perfectly.
So one of two things has happened: either the counter got
incremented and then was never decremented -or- the counter
got incremented and then decremented twice (it never checks
for negative, only zero).
If you can coax a saved game out of WINUAE with this problem
then we might be able to tell which way it went wrong.
the 'Invi\sibility Counter' and starts a type 71 timer. When the
timer expires the 'Invisibility counter' is decremented.
When the game is saved/reloaded, the 'Invisbility counter' is saved
as part of the character data and the typ 71 timer entry is also
saved. It all seems to work perfectly.
So one of two things has happened: either the counter got
incremented and then was never decremented -or- the counter
got incremented and then decremented twice (it never checks
for negative, only zero).
If you can coax a saved game out of WINUAE with this problem
then we might be able to tell which way it went wrong.
Re: Always Invisible
I had the same version. Shield spells could be made permanent also in the same manner.
Parting is all we know from Heaven, and all we need of hell.
Re: Always Invisible
Throw a sword at one of the teleporter/reflectors on the Ghost level. Is that what it looks like?