I put a Version 9.51f at:
bahamas.globat.com/~dianneAndPaul.net
It repairs a crash in the "Misc|Items Remaining" when
a Screamer is carrying a Rock Monster. Thanks to
PitD; who else would do this?
PAul
CSBwin Version 9.51f
Moderator: Zyx
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- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin Version 9.51f
putting this to the top sicne i just knocked it off!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin Version 9.51f
And back again.....the forums are getting pretty badly
knocked around these days.
knocked around these days.
Re: CSBwin Version 9.51f
Well, it seems you didn't waste your time this week end !
I tested the AntiFire/Magic version, and I think that the gameplay is not too changed. It seems OK to me.
I agree with your choice on the "looting champions" theme.
I wonder what are the differences between CSB and DM rules ?
If it is just for reincarnation, I propose you another way to deal with it :
Check the total (main) skills levels and compare with a cutoff value (7 will work) to decide which rule to use.
> a crash in the "Misc|Items Remaining" when
> a Screamer is carrying a Rock Monster
LOL! Such a bug report could have been an april's joke !
I tested the AntiFire/Magic version, and I think that the gameplay is not too changed. It seems OK to me.
I agree with your choice on the "looting champions" theme.
I wonder what are the differences between CSB and DM rules ?
If it is just for reincarnation, I propose you another way to deal with it :
Check the total (main) skills levels and compare with a cutoff value (7 will work) to decide which rule to use.
> a crash in the "Misc|Items Remaining" when
> a Screamer is carrying a Rock Monster
LOL! Such a bug report could have been an april's joke !
Re: CSBwin Version 9.51f
"Check the total (main) skills levels and compare with a cutoff value (7 will work) to decide which rule to use."
You have to think about custom dungeons too. Is it the way you would like it?
You have to think about custom dungeons too. Is it the way you would like it?
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
Re: CSBwin Version 9.51f
Glad you liked my monster packages ;) Just used it when Paul first introduced chesting monsters in CSBuild and kept it in the entrance of level 1 of my test dungeon ever since.
Regards, PitD
Regards, PitD
Re: CSBwin Version 9.51f
> cutoff value...
A well defined rule, explained somewhere in CSBuild, seems (to me) a better idea than letting people which rule to use.
Beginners have really less than 10 levels. I think CSB champions have at least 20 levels (by memory, I should check what I'm saying...). So I think ambiguous status (begginer or experimented ?) seems not to be too much a problem.
You can also decide to use total subskills level to decide the status of a champion (easy, just read the letters describing the skills in the text).
Finally, you can also propose a system that decide to use DM rule until a given level, and have more and more 'hard' rule as level rises up, until you reach CSB rules. All you have to do to decide the rules is being sure it match the ones used with DM/CSB champions. It seems to me that this is too much work for the benefit we get.
Or, as people propose add informations to the dungeon.dat file, you could add a flag to decide which rule to use. I personnally do not like that idea of changing the (not totally understood) dungeon.dat.
A well defined rule, explained somewhere in CSBuild, seems (to me) a better idea than letting people which rule to use.
Beginners have really less than 10 levels. I think CSB champions have at least 20 levels (by memory, I should check what I'm saying...). So I think ambiguous status (begginer or experimented ?) seems not to be too much a problem.
You can also decide to use total subskills level to decide the status of a champion (easy, just read the letters describing the skills in the text).
Finally, you can also propose a system that decide to use DM rule until a given level, and have more and more 'hard' rule as level rises up, until you reach CSB rules. All you have to do to decide the rules is being sure it match the ones used with DM/CSB champions. It seems to me that this is too much work for the benefit we get.
Or, as people propose add informations to the dungeon.dat file, you could add a flag to decide which rule to use. I personnally do not like that idea of changing the (not totally understood) dungeon.dat.