RFE for CSBuild
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RFE for CSBuild
(RFE is Request For Enhancement)
I didn't understand why we couldn't search for weapons, and I still wonder why we can't look for clothes :-)
Is there a way to create dungeons usable with classic DM (In fact, I think here of CSBwin 93) ? If not, I think it should be.
When opening the prison, there are some "sorry not implemented". Have you planned to do it some days ?
In the CSBwin utilities, there are unimplemented functions (loading champions, I think). I would prefer not responding buttons that buttons that kick you out :-)
I didn't understand why we couldn't search for weapons, and I still wonder why we can't look for clothes :-)
Is there a way to create dungeons usable with classic DM (In fact, I think here of CSBwin 93) ? If not, I think it should be.
When opening the prison, there are some "sorry not implemented". Have you planned to do it some days ?
In the CSBwin utilities, there are unimplemented functions (loading champions, I think). I would prefer not responding buttons that buttons that kick you out :-)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
Nobody asked to search for clothes. That is why.
====================================
No way. That is history. You will have to use
DMBuilder or DMute. Or you can have a very old
CSBuild and maintain it yourself.
====================================
The title of the thread is RFE for CSBuild. So I
don't know the problem of opening a prison and
getting 'Not Implemented'. Please be very specific.
I may need the prison file itself.
Indeed, I do want to get rid of all the 'Not Implemented'
eventually. But it is better than crashing!
====================================
I would prefer buttons that work, myself. Do you
think you can make them work? You have the code
and it is very much independent of the runtime engine.
You could probably fix it without disturbing
my work in the runtime.
====================================
No way. That is history. You will have to use
DMBuilder or DMute. Or you can have a very old
CSBuild and maintain it yourself.
====================================
The title of the thread is RFE for CSBuild. So I
don't know the problem of opening a prison and
getting 'Not Implemented'. Please be very specific.
I may need the prison file itself.
Indeed, I do want to get rid of all the 'Not Implemented'
eventually. But it is better than crashing!
====================================
I would prefer buttons that work, myself. Do you
think you can make them work? You have the code
and it is very much independent of the runtime engine.
You could probably fix it without disturbing
my work in the runtime.
Re: RFE for CSBuild
> Nobody asked to search for clothes. That is why.
OK. I ask :-)
> No way. That is history. Use DMBuilder or DMute.
I thought that if I use no DSA, you could save the dungeon without the "extended features" header. If it is harder than that, I understand I have to forget about it.
> Please be very specific.
I was speaking of opening the dungeon.dat of CSB, which is precisely the prison. Unimplemented features have something to do with actuator on mirrors to close Kazai/Lor 's door.
> But it is better than crashing!
For sure I agree with you !
> I would prefer buttons that work, myself. Do you
> think you can make them work?
Are you proposing me to work on the csb code ? For sure it must be much harder than just criticizing it :-)
I will read it closely, I think I know where this code is. I'll keep you in touch.
OK. I ask :-)
> No way. That is history. Use DMBuilder or DMute.
I thought that if I use no DSA, you could save the dungeon without the "extended features" header. If it is harder than that, I understand I have to forget about it.
> Please be very specific.
I was speaking of opening the dungeon.dat of CSB, which is precisely the prison. Unimplemented features have something to do with actuator on mirrors to close Kazai/Lor 's door.
> But it is better than crashing!
For sure I agree with you !
> I would prefer buttons that work, myself. Do you
> think you can make them work?
Are you proposing me to work on the csb code ? For sure it must be much harder than just criticizing it :-)
I will read it closely, I think I know where this code is. I'll keep you in touch.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
Search for clothes. OK
======================================
The 'Extended Features' header identifies files with
extended features. Including DSAs. But also, more
importantly, files that have the 1024 object limit
removed. And CSBuild ***ALWAYS*** removes that
limit. Otherwise I would have to have two different
database designs.
My intuition tells me that there are other features that
have become a permanent part of CSBuild-built designs
but I cannot tell you what they are. I stopped worrying
about such things when I decided to go forward without
worrying about the old runtime engines.
I think if you were careful with your design you could
probably convert it to run with the old runtime engines.
But I have enough to think about looking 'forward'.
=====================================
"Not Implemented"
Again, please be more precise. I don't know
what program you are talking about. Or which version
of the dungeon.dat you opened.
I tried opening the 'dungeon.dat' that was released
with Version 9.5 of CSBwin in the 'Original CSB' directory.
I opened it with CSBwin Version 9.51l.
I opened it with CSBuild 0.779.
In neither case did I get any error messages or warnings.
======================================
I am proposing. Good luck.
======================================
The 'Extended Features' header identifies files with
extended features. Including DSAs. But also, more
importantly, files that have the 1024 object limit
removed. And CSBuild ***ALWAYS*** removes that
limit. Otherwise I would have to have two different
database designs.
My intuition tells me that there are other features that
have become a permanent part of CSBuild-built designs
but I cannot tell you what they are. I stopped worrying
about such things when I decided to go forward without
worrying about the old runtime engines.
I think if you were careful with your design you could
probably convert it to run with the old runtime engines.
But I have enough to think about looking 'forward'.
=====================================
"Not Implemented"
Again, please be more precise. I don't know
what program you are talking about. Or which version
of the dungeon.dat you opened.
I tried opening the 'dungeon.dat' that was released
with Version 9.5 of CSBwin in the 'Original CSB' directory.
I opened it with CSBwin Version 9.51l.
I opened it with CSBuild 0.779.
In neither case did I get any error messages or warnings.
======================================
I am proposing. Good luck.
Re: RFE for CSBuild
> please be more precise.
I opened the CSB's dungeon.dat of release 95 (latest release with all dungeons/batchs files) with CSBuild 779. Looking precisely, there is in fact only one "not implemented". I saw this message a few times when moving randomly my mouse, and I didn't noticed it happened always at the same place.
The problem occurs at Level[00(02,10)xx], Deth's mirror.
> But I have enough to think about looking 'forward'.
OK, I understand you. I will have to learn how to use DMbuilt.
I opened the CSB's dungeon.dat of release 95 (latest release with all dungeons/batchs files) with CSBuild 779. Looking precisely, there is in fact only one "not implemented". I saw this message a few times when moving randomly my mouse, and I didn't noticed it happened always at the same place.
The problem occurs at Level[00(02,10)xx], Deth's mirror.
> But I have enough to think about looking 'forward'.
OK, I understand you. I will have to learn how to use DMbuilt.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
What is the monster behaviour option in the edit menu? (already asked long ago...)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
"Monster Behaviour".....what program and what version are
you running? I don't see this.
[fourth try...par]
you running? I don't see this.
[fourth try...par]
Re: RFE for CSBuild
CSBuild 0.777... Oops! It seems there were several versions I missed! Sorry.
I checked for 0.781 and it´s okay.
I checked for 0.781 and it´s okay.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
2. When a pit is created then an empty cell is automaticly created on the
level beneth.
This is already not working as I intended. First I will
fix it. It should complain if there is no empty cell and
the editing option do not allow illegal pits.
Then, after it is fixed, perhaps we can add a check-box
on the "Illegal Pit" message to allow you to request that
an empty cell be created.
=====================================
Someone shipped me a new set of alternate tiles. But I
have lost them. Does anyone have a copy?
level beneth.
This is already not working as I intended. First I will
fix it. It should complain if there is no empty cell and
the editing option do not allow illegal pits.
Then, after it is fixed, perhaps we can add a check-box
on the "Illegal Pit" message to allow you to request that
an empty cell be created.
=====================================
Someone shipped me a new set of alternate tiles. But I
have lost them. Does anyone have a copy?
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
2. When a pit is created then an empty cell is automaticly created on the
level beneth.
I started to implement this. But the change would add no
functionality and the price for the convenience was too high.
(Like asking for a keyboard with a 'th' key.)
Worrying about the Undo and Redo was the last straw.
So I am not going to implement this. Sorry.
level beneth.
I started to implement this. But the change would add no
functionality and the price for the convenience was too high.
(Like asking for a keyboard with a 'th' key.)
Worrying about the Undo and Redo was the last straw.
So I am not going to implement this. Sorry.
Re: RFE for CSBuild
My thanks, Paul, for the 0.783 release. It solved
the truncated windows problem.
the truncated windows problem.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: RFE for CSBuild
Truncated Windows........Great. There may be others
widows that are resized at runtime.
Let me know.
widows that are resized at runtime.
Let me know.
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
Re: RFE for CSBuild (3rd try)
Have these "alternate alternate" tiles been shipped with any version of CSBuild before? Or did you just receive them by email and have not included them yet ?
Regards, PitD
Regards, PitD
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
Re: RFE for CSBuild
I tested the last 10 releases of CSBuild I downloaded, neither of them has a different set of Alternate tiles included.
Regards, PitD
Regards, PitD