It seems that only weapons and armor can be cursed. Misc object don't show as "cursed" in CSBwin even with high priest level.
1) You're right. Forget about the hiding.
3) OK, here's the suggestion. Hope it is clear enough...
I could add an 'Advanced User' button that hides all the new stuff.
It would be better to add an option in the menus, so you don't have to click this button each time you edit a portrait!
Firstly I would separate the "states" from the message handling to avoid suggesting that message handling only works if the corresponding state bit is set.
So, I would have a zone like this:
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Show Graphic [check] [graphic combo]
Show Portrait [check]...[portraits combo]......[Dm/CSB naming options]
..........External..[check]..[filename editbox]
Tooltiptext: "Portrait will only be visible if there is a visible graphic on this wall"
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Absorb disable message [check]
Active..[check]..........
Response to disable message:....Nothing
................................................Set
................................................Clear
................................................Toggle
Tooltiptext: "active portrait can revive heros and get disabled after that"
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Then I would have the message handling zones, using other words than set/clear terms to avoid suggesting that the portrait actuator will send a message. And I think it is beter to break down the combinations by message then by effect:
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Response to SET message:
Active..........[Ignore]..[active]..[inactive]......[toggle]
Graphic.........[Ignore]..[show]......[hide]........[toggle]
Portrait........[Ignore]..[show]......[hide]........[toggle]
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Response to CLEAR message:
Active..........[Ignore]..[active]..[inactive]......[toggle]
Graphic.........[Ignore]..[show]......[hide]........[toggle]
Portrait........[Ignore]..[show]......[hide]........[toggle]
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Response to TOGGLE message:
Active..........[Ignore]..[active]..[inactive]......[toggle]
Graphic.........[Ignore]..[show]......[hide]........[toggle]
Portrait........[Ignore]..[show]......[hide]........[toggle]
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