Throwing Objects Thru Trick Walls

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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Paul Stevens
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Throwing Objects Thru Trick Walls

Post by Paul Stevens »

I have been informed that in the Amiga version of
the game you could throw objects through Trick
Walls. Does anyone know if this was true in the
Atari version?

I could go find the emulator and set it all up again
to test this for myself but, being the lazy fellow that
I am, I hoped someone else might be able to tell
me off the top of their head.
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Zyx
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Post by Zyx »

I don't remember. But since you mention trick walls, the tapping sound on real walls should only be heard when you point to the wall. Right now if you click on the floor or on the roof while facing a real wall you hear a thump sound.
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Paul Stevens
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Post by Paul Stevens »

Hmmmmmm.....Oh well. Can't get everything right the
first time. I was rather happy to get it to work at all.

Carded.
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beowuuf
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Post by beowuuf »

and many thanks for getting it to work at all, it makes things so much easier!
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Charlatan75
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Post by Charlatan75 »

Hello Paul! :)

Here are some "rules" with "Visible Non-Blocking Trick Walls", in the Atari version (considering you are at "distance 0" if you are "inside the trick wall") :
- You can throw an item through a trick wall "directly with the mouse cursor" if there is a distance of at least one step between you and the trick wall (the wall is at "distance 2" or more).
- You cannot throw an item through a trick wall "directly with the mouse cursor" if you are at "distance 1".
- At any distance, you can throw an item through a trick wall if you use the action icons on the right part of the screen.
- At "distance 1", you cannot put an item on the floor "inside a trick wall", but if you are "inside the trick wall", you can put an item at your feet.

I've just checked with the Atari version to be sure. And I checked with CSBWin : the behaviour is exactly the same... ^^
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Paul Stevens
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Post by Paul Stevens »

Thank you so much for checking. Solves that problem.
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PicturesInTheDark
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Post by PicturesInTheDark »

As an addendum: the behaviour of the mouse cursor in the Amiga version with a non-blocking trick wall was that it blinked shortly (as opposite to the thumping sound when you tried it on a "real" wall). Thus you could also find out about a fake wall without stepping into it by chance or throqing items around.

Regards, PitD
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Gambit37
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Post by Gambit37 »

It doesn't 'blink' -- the hand disappears for as long as you hold the mouse button down over a trick wall.

I posted this image a long time ago for George to get this right in RTC -- it shows the exact area that should respond to the fake wall test:

Image
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PicturesInTheDark
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Post by PicturesInTheDark »

True, but since you normally click shortly when "tapping" on a wall it appears as a "blink".

Regards, PitD
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