Conversion problems

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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beowuuf
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Conversion problems

Post by beowuuf »

I converted my dungeon using the last few versions of CSBuild, and two odd problems have occured

a) Permenent light level - it is based on a saved game, and just before saving i cast a light spell so the player would have some light to start with if they went downstairs right away. On conversion, this spell never seems to fade!
b) Triggering of wall texts - there are two places so far where i know wall texts should be triggered by pressure pads right beside them. Both look fine in the editor, but just don't trigger
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Paul Stevens
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Post by Paul Stevens »

Both these problems sound interesting and fixable.

You need to supply the dungeon that you converted
and the dungeons that have the inoperative Pressure
Pads. And instructions how I can reproduce the
problems.

The light level thing sounds like a lost Timer entry.
If you have no way of sending them, write to me and
I can provide a place for you to upload them.
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beowuuf
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Post by beowuuf »

Ah, I just mailed you with the converted dungeon. Do you need the original aswell?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Paul Stevens
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Posts: 4322
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

Yes. I need the original.
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beowuuf
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Location: Basingstoke, UK

Post by beowuuf »

Done.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Paul Stevens
CSBwin Guru
Posts: 4322
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

I posted CSBwin version 9.6v3 and CSBuild 0.815.


=========================================
Version 9.6v3
--Allow 'Setting' of wall text to make it visible. 'Toggle'
worked and 'Clear' caused a toggle and 'Set' did nothing.
They should work properly now.

========================================
Version 0.815
--Document Light levels in Global Info.
--Allow editing of Light Level.
--Properly convert Light Level from little-endian dungeons.
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beowuuf
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Location: Basingstoke, UK

Post by beowuuf »

the current csbuild has worked great for the convertion, thanks!

a small thing - a double fireball spell shooter has been ocnverted to a single fireball spell shooter
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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