http://www.freewebs.com/andyboy_uk/rtce ... r-rev7.zip
{Right click and paste into a new browser window to download}
New Bits
11/01/2004: Rev 7 Released
- Add: Added the ITEM_MULTIPLE property (big one - used for triggers)
- Fix: Bug with itemNumbers being randomly reset (causing confusion when editing objects)
- Fix: Bug with the item list population
- Fix: Pointer reshown when in windowed mode after scrolling with LEFT ALT or MIDDLE MOUSE
- Change: User vault implemented
- Change: Objects can now have entries in New-Objects, New-Animations and New-Bitmap sections of the rtc text file
07/01/2004:
- Add: Added the ITEM_MULTIPLE property (big one - used for triggers)
- Fix: Bug with the TARGET property with items not being removed properly
- Fix: Bug with itemNumbers being randomly reset (causing confusion when editing objects)
- Fix: Bug with the item list population
- Fix: Pointer reshown when in windowed mode after scrolling with LEFT ALT or MIDDLE MOUSE
- Change: User vault implemented
- Change: Objects can now have entries in New-Objects, New-Animations and New-Bitmap sections of the rtc text file
06/01/2004:
- Add: Middle Mouse held and mouse move scrolls map
- Add: Shift Left click selects tile (without bringing up edit list)
- Work: Extracting information about objects and properties to compile complete tile vault.
- Change: Changes to layout made according to first change made (i.e. first tile made a wall - user is placing walls)
A bug to look out for
I have spotted a bug that crashes the editor with a MEMORY ACCESS VIOLATION but I cant seem to get it to do it again.
If you see this one, can you post exactly what you were doing when it crashed.
PITD:
Can you put all the settings from your old INI file into this new one but set the LOG_ACTIVE one in the new one to 1. Then could you send me the RTCEditor.LOG that it creates.
It doesnt give me any personal information, just information about your gfx card and the memory on board.
Have fun!
Enjoy everyone


Also if you look in the user vault, the RED GEM from the Animation experiment made it in this release.
Cheers,
Andy