Request: Armour strength values

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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PicturesInTheDark
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Location: Vienna, Austria

Request: Armour strength values

Post by PicturesInTheDark »

According to be able to run a test about various armour differencies when being hit I'd like to edit armour strength values to be able to create identical conditions - so I'd like to put in a request for an edit object values possibility in CSBuild.

Regards, PitD
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Paul Stevens
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Post by Paul Stevens »

I think that information is in the graphics.dat.
Anyone who believes otherwise, please speak
up. If it is in the dungeon.dat file then we can
certainly edit it. Else you will have to talk to
one of the graphic file editors.
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PaulH
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Post by PaulH »

The information is indeed stored within the graphics.dat and can be extracted using Rain's DMExtract v1.01. There is a thread in the DM forum that explains this, but here is a recap:

-Get a CSBWin graphics.dat
-Put it in the main DMExtract folder
-On command line type 'dmextract -x graphics.dat -d graphicsfolder -i 4'
-You will see a file named DMout.gil
-Open this with Rain's CSBEdit
-Edit the armour
-Recreate graphics.dat with DMExtract with following command 'dmextract -c graphics.dat -d graphicsfolder -i 4'

the -d simply specifies the folder where the graphics are to be stored/ read from
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PicturesInTheDark
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Post by PicturesInTheDark »

Ok, thank you, I will have to try and see what happens, never did that before. If there's time on the weekend I'll give it a shot and also make a list for storing the values of different "hit tests" - anything else that should be thought of to have the same parameters?

For example, does the experience factor of a level influence the hits of some creature? It's own health points? What skill numbers should the characters have? ...

Regards, PitD
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