The original thread with these in was moved to the archive because part of it (SOUND_ON_DEATH) has now been implemented. Here's the other suggestions
1) TARGET on Death. When a monster is killed, how about activating the specified TARGET? This could have loads of possibilities.
2) SPEED=(XXX). Not sure how this would work, but at the moment if I want a superfast Oitu I have to clone a giggler, replace all it's bitmaps and change it to give Oitu attacks instead of Giggler attacks. This is a royal pain in the ass and bloats the RTC file with images that aren't necessary.
I have noticed in v0.28 that there is now a PROPERTIES parameter for cloned monsters, but as yet it doesn't accept anything. Is this for future expansion, to implement these kinds of ideas?
