Cloning switch

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copperman
Um Master
Posts: 476
Joined: Thu Aug 29, 2002 12:49 pm
Location: UK

Cloning switch

Post by copperman »

How about a switch for cloned monsters to stop the dropping there default stuff ie rocks from rockpile. This would help when cloning monsters giving more scope and flexability. I wanted to make a baby green dragon that poisoned as a scorpion or swamp slime but couldnt make the monster for lack of a suitable candidate for cloning. Wanted to put 4 a tile ala mummy etc and have a poisoned bite. Only rock piles do it but I didn't want my baby dragon dropping rocks and clubs all over the place, didn't quite seem right somehow. :D SO until we get (if we get) the ability to define new monsters maybe this wold help for authenticly cloning instead.
Don't be scene or herd!
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George Gilbert
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Post by George Gilbert »

All monster attributes are individually editable in V0.35
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