Cloning switch
Posted: Sun Jan 25, 2004 1:46 pm
How about a switch for cloned monsters to stop the dropping there default stuff ie rocks from rockpile. This would help when cloning monsters giving more scope and flexability. I wanted to make a baby green dragon that poisoned as a scorpion or swamp slime but couldnt make the monster for lack of a suitable candidate for cloning. Wanted to put 4 a tile ala mummy etc and have a poisoned bite. Only rock piles do it but I didn't want my baby dragon dropping rocks and clubs all over the place, didn't quite seem right somehow.
SO until we get (if we get) the ability to define new monsters maybe this wold help for authenticly cloning instead.
