GG RTCEDITOR: Improve item filters

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

GG RTCEDITOR: Improve item filters

Post by Gambit37 »

I love using this editor as it's quite quick to put stuff together, but some improvements could be made to the item filter window.

1) Remember the status of checkboxes when returning to these windows. It's maddening having to keep switching off ticks if I only want to see floor tiles for example

2) When adding items to a tile, you have a catch all category for Standards and pretty much everything useful ends up here. Can you add an extra one - MECHANISMS - or find a simpler/better way of showing background mechanic triggers?

3) When Adding/Changing bitmaps, if I switch off all the size/scaling filters, then selectively add one, nothing is displayed. It appears that I have to select a size (Tiny, Small, etc) AND a scaling (1,3,6) for anything to be displayed. This would be better if these worked exclusively, so that simply selecting TINY shows all tiny graphics regardless of scaling, and if i select SCALING 1, all scale 1 items are displayed regardless of size
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

This part of the editor has been re-written for V0.35 to make selection of objects much easier.
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

sorry for bumping this up but i wonder if the add/change graphics window could be improved in a better way.
Gambit wrote: so that simply selecting TINY shows all tiny graphics regardless of scaling, and if i select SCALING 1, all scale 1 items are displayed regardless of size
actually, this is not what we have : each tab displays bitmaps with same size *AND* same scalings... i think an *OR* would be more useful, just as Gambit said.
BUT the top of the top for me would be a search filter textfield : typing 'alco' and i get all the alcoves bitmaps. THAT would be the most useful way to me (i don't care about scalings and size in fact)
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

Bumping again : searching for bitmaps is really too long now that we have dm2 graphics included.
Here are some possible suggestions :
- when a bitmap/object/action is chosen, keep the selected tab for the next bitmap/object/action search
- improve text search in a bitmap list (same as what i suggested above but more precisely : when you click on a tab and click the list below, you can type the 3 or 4 first letters of a item to reach it faster. But when they all items start with 'FLOOR..', that's not really useful.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

each tab displays bitmaps with same size *AND* same scalings... i think an *OR* would be more useful
No - it would be *useless*. :D

The number of scalings for a bitmap MUST be correct, otherwise the engine will crash when it tries to draw it. There is therefore absolutely no point whatsoever in giving you the option of selecting a bitmap that has the wrong scaling parameter, so "AND" is correct and "OR" is wrong.
when a bitmap/object/action is chosen, keep the selected tab for the next bitmap/object/action search
It's only one mouse click away! Surely it can't be that much effort.
improve text search in a bitmap list (same as what i suggested above but more precisely : when you click on a tab and click the list below, you can type the 3 or 4 first letters of a item to reach it faster.
All the bitmaps are listed in alphabetical order so finding them is pretty quick already - and probably much faster to use the mouse to scroll the scroll bars to find the right bitmap than it is to type in the name of the bitmap you want.
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

George Gilbert wrote:
when a bitmap/object/action is chosen, keep the selected tab for the next bitmap/object/action search
It's only one mouse click away! Surely it can't be that much effort.
yep, only one click, but my brain is still looking at the list for 10 seconds before telling to myself : "hey ! look over here ! you're not in the right tab, stupid!" :roll:
George Gilbert wrote: All the bitmaps are listed in alphabetical order so finding them is pretty quick already - and probably much faster to use the mouse to scroll the scroll bars to find the right bitmap than it is to type in the name of the bitmap you want.
honestly, lists are very long, hard to read because all bitmaps names start with the same letters. i have made around 400 new bitmaps...
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

Then you need to rename your bitmaps when you import them.

Oh hang on, can that only be done for creating objects?
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Yes, you can call your bitmaps anything - I would suggest not havign them start with the name 'bitmap' for a start to remove them from the crowd!
Post Reply