GAME: Triggers / Floortexts and party direction

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Gambit37
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GAME: Triggers / Floortexts and party direction

Post by Gambit37 »

Triggers and floortexts don't respond to a change of party direction unless the party exits the tile and re-enters it facing the new direction. This isn't very useful.

Damage tiles on the other hand do work correctly, updating the damage as the party twists and turns to get away.

Can you make these all consistent please?
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George Gilbert
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Post by George Gilbert »

Really?

I'm sure I spent ages trying to get this *to* work! The functionality is a key part of CSB (cf. JOW or the worm trap) so has been in and working since v0.10 or so...
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Gambit37
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Post by Gambit37 »

Yep, pretty sure about this one.

I created a floor trigger set to opby PARTY with a direction of WEST. It should trigger a shooter that fires onto the same tile. Playing this setup, I enter the tile facing south, and nothing happens (as designed). I then turn west, and still nothing happens. If I sidestep out of the tile (still facing west) and re-enter, then the shooter fires....

In another example, I have an invisible floor text and a floor trigger on the same tile. The trigger is PARTY opby with a facing of EAST and sets the floor text to visible. The trigger is facing a door, so basically I want the message to appear when the party turns to face the door. It's fine if the party is already facing east when entering the tile -- the message is displayed. But if they face a different direction, then turn on the tile to face east, nothing is displayed until they exit the tile and re-enter.

I haven't looked at the format for the JoW in RTC CSB so I'll see how you've done it.
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Gambit37
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Post by Gambit37 »

Additionally, it appears that a similar problem exists with FLOORTEXTS.

I have an alcove with an object in, and an INVISIBLE floortext on the tile in front. A trigger on this tile is activated by the object in the alcove (ON AND OVER), which sets the floortext to visible. The idea is that the message should be displayed once the player picks up the item. But as with the direction problem, the message is not displayed until I exit the tile and re-enter it.

I think it comes down to the fact that updated trigger messages are not propogating to other items/objects until the next party move. I think it would be better if it was instant.
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Post by beowuuf »

The JOW uses weighted directional triggers, does it not? these might be working while other effects like plain activation don't get cheked again while the party is on the tile
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Post by George Gilbert »

Fixed for V0.33
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