Over-ride what a cloned monster will drop.

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copperman
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Over-ride what a cloned monster will drop.

Post by copperman »

At present when you clone a monster it still drops the same stuff as its original did, i.e. rocks and stuff for a rock-pile. This limits what can be cloned into what, without those embarrassing mishaps of dropping the wrong stuff. I suggest the ability to over-ride this in the cloning process with an additional option of "NODROP" or some such. Or better still, the option to modify default stuff carried by your cloned monster.
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Gambit37
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Post by Gambit37 »

I agree -- this would be very useful!

I'm hoping that this may already be in the works -- there is a tantalising PROPERTIES parameter for monsters which at present doesn't support anything.... but maybe George has added this for future expansion....? :-)
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PicturesInTheDark
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Post by PicturesInTheDark »

Maybe a pool of blood... :wink:

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George Gilbert
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Post by George Gilbert »

Done for V0.33
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copperman
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Post by copperman »

w00t, again Tx GG :D
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