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Over-ride what a cloned monster will drop.

Posted: Sat Jan 31, 2004 8:05 am
by copperman
At present when you clone a monster it still drops the same stuff as its original did, i.e. rocks and stuff for a rock-pile. This limits what can be cloned into what, without those embarrassing mishaps of dropping the wrong stuff. I suggest the ability to over-ride this in the cloning process with an additional option of "NODROP" or some such. Or better still, the option to modify default stuff carried by your cloned monster.

Posted: Sat Jan 31, 2004 10:51 am
by Gambit37
I agree -- this would be very useful!

I'm hoping that this may already be in the works -- there is a tantalising PROPERTIES parameter for monsters which at present doesn't support anything.... but maybe George has added this for future expansion....? :-)

Posted: Wed Feb 04, 2004 10:40 am
by PicturesInTheDark
Maybe a pool of blood... :wink:

Regards, PitD

Posted: Sat Feb 05, 2005 12:21 pm
by George Gilbert
Done for V0.33

Posted: Sat Feb 05, 2005 3:08 pm
by copperman
w00t, again Tx GG :D