Page 1 of 1

Timing and speed.

Posted: Wed Feb 04, 2004 3:23 pm
by copperman
I was messing with a few things in the editor and allong the way I have discovered a few things.

1 Km walked in the dungeon is equal to 314 floor tiles meaning one tile is 3.14 metres a side.

Max speed of party is 1000 metres or 314 dungeon tiles in 58 seconds.

17.24 m/s or 62.01 kph or 678.74 in/s or 38.53 mph.

100 metres in 5.8 seconds or 19489.66 dungeon tiles per hour.

Freaky or what ?

Spells:

Spells from a shooter appear to move at one "tick" (1/6 sec) from centre to centre of a quarter square. 2 dungeon tiles per second.

6.28 m/s or 22.61 kph or 247.24 in/s or 14.05 mph.

100 metres in 15.7 seconds or 7200 dungeon tiles per hour.

Posted: Wed Feb 04, 2004 8:13 pm
by Gambit37
100 metres in less than 6 seconds? I wouldn't trust Stamm et al to pass a random drugs test!

Posted: Wed Feb 04, 2004 8:45 pm
by copperman
Indeed, if you are curious on how I tested this I can send a copy of the rtc to ya :D with destructions on how to achieve the times. If you can beat 1000 metres in 58 seconds that would be kool.

Posted: Wed Feb 04, 2004 9:00 pm
by beowuuf
More powerful than a speeding bullet, faster than a towering building, able to leap tall locomotives in a single bound, it's Super Stamm!

To be fair, if a 6m/s ball of fire was chasing me I'd run pretty fast

Posted: Wed Feb 04, 2004 9:41 pm
by cowsmanaut
with destructions on how to achieve the times.
Annother slip of the tounge? :) wonder what that was related to :)

moo

-------------------------------------
Food for thought.. If a man reffered to himself as a Master Debater.. would that also make him a cunning linguist?

Posted: Wed Feb 04, 2004 10:07 pm
by copperman
I actually hope this data is useful to all you dungeon makers, for traps and sprint runs etc...