GAME: Examples are wrong on 0.28

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
UNNAMED BONE

GAME: Examples are wrong on 0.28

Post by UNNAMED BONE »

ANIMATION and WALLS are down in loading,
PHANTOM is that the monster is invisible,
ORANGE is down in picking the invisible orange.
User avatar
copperman
Um Master
Posts: 476
Joined: Thu Aug 29, 2002 12:49 pm
Location: UK

Send in the Clones

Post by copperman »

Yep that's all to do with the compile of cloned objects, it's not just the demo's it's any cloned stuff. This ranges from just not seeing the cloned stuff to a nice CTD (crash to Desktop). A dungeon with cloned stuff in WILL run OK when it is initially COMPILED but NOT from the stand-alone .RTC files.
Don't be scene or herd!
Post Reply