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GAME: Examples are wrong on 0.28

Posted: Sat Feb 07, 2004 1:29 pm
by UNNAMED BONE
ANIMATION and WALLS are down in loading,
PHANTOM is that the monster is invisible,
ORANGE is down in picking the invisible orange.

Send in the Clones

Posted: Sat Feb 07, 2004 4:55 pm
by copperman
Yep that's all to do with the compile of cloned objects, it's not just the demo's it's any cloned stuff. This ranges from just not seeing the cloned stuff to a nice CTD (crash to Desktop). A dungeon with cloned stuff in WILL run OK when it is initially COMPILED but NOT from the stand-alone .RTC files.