Converting dmpc->csb4win (again)

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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sucinum
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Converting dmpc->csb4win (again)

Post by sucinum »

i have fiddled around a bit with a dungeon of mine, but i only got a dmute-version of it, so i decided to finish work bevore i convert it.
but alas, i don't know what progress was made in converting (just to throw 2 keywords: clones; orphans - which i both used heavily...).
the dungeon can be played without bugs in dmpc, but that won't mean that it's ok for csb4win i guess, because i fiddled a bit around with stuff (some of you looking closer at my dungeons know, what that means...)
as you know, i'm a technophobiac, so my question is: can anyone convert it so it runs bugfree for csb4win? believe me, that's quicker than explaining me how to do that by myself :(
the next question is to paul stevens: if it's fully converted, would it be possible to add it as an optional dungeon to the csb4win-release like conflux 2?
plzplzplz :oops:
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sucinum
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Post by sucinum »

i managed to convert the dungeon to csb4win and i have no problems next to 437941(+-2) mio orphaned objects. do they hurt and need to be fixed? it seems that i can play fine, though.
after this question answered i can release it :)
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Paul Stevens
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Post by Paul Stevens »

no problems next to 437941(+-2) mio orphaned objects
I know you are making a joke. But let us be
serious for a moment. I don't know exactly what
a mio orphaned object is. And the number 437941
frightens me. Are you trying to say 'uncountable'?

Orphans will not interfere with playing the game. But
getting rid of them is good practice. You went to a lot
of work to make the dungeon. Why not take a little pride
in your workmanship? Seeing a dungeon like that would
make me wonder if the designer took the time for other
little details like playtesting.

If you cannot figure out how to get rid of them, ship the
dungeon to me and I will see what I can do.


would it be possible to add it as an optional dungeon to the csb4win-release
That is not how we generally release new dungeons. ConfluxII
was a little exception because it required a special version of
CSBwin that was being modified for that one particular design.
Usually, new dungeons are posted at dmweb.free.fr.
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sucinum
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Post by sucinum »

it's about 500 orphans total, including monsters, doors, buttons and all kind of stuff.
is clicking the repair-button ok or is there anything special to do?

is it possible that dmute creates these orphans by cutting/pasting stuff around? some of them are caused by chesting - but i never put a door in a chest...

>>Seeing a dungeon like that would
make me wonder if the designer took the time for other
little details like playtesting.

to be honest - no.
i have no problem to ask any questions any time, which doesn't mean i wouldn't try by myself. but i focus on the playability of the dungeon rather than on technical details. i sooner teleport around apples than creating complex hordes of pressure pads. i'm not too good with abstract things, i need visualisation. and orphans are abstract for me - i know, what they are (more or less), but i don't know, where they all come from and how to get rid of them. and they are uncountable, so i can't get an overview, they only confuse.

>>That is not how we generally release new dungeons

i know but... it rocks and it's only ~30 kb ;)
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Paul Stevens
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Post by Paul Stevens »

is clicking the repair-button ok or is there anything special to do
That is what the repair button is supposed to do. Make it
better. There is always the possibility that I made mistakes
when writing CSBuild. So save some backups. And do a
bit of playtesting after everything has been repaired.
And let me know if CSBuild seems to have made things
worse rather than better.

Good luck. It should work on the PocketPC, too. Like
having one of those fancy Nintendo Gameboys.
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Post by sucinum »

ok, i repaired ;)
i needed 3 runs to kill all orphans. after looking at the dungeon, i noticed only 1 difference: now uselee empty spaces in texts are vanished (i compared with the dmute-version).
1st run: all orphans there repaired
2nd run: "Repaired Text-1371 Valid Indirect Pointer is nowhere referenced"
3rd run: some text-orphans "came back", which are now fixed, too.
to edit the texts, i used textmute, and because i had to use the exact number of letters, i had to use empty spaces sometimes, which have now vanished. i'll have a look at all texts for control and then gonna play a bit.
csbuild is VERY good btw, just have to say that - i'm now gonna spice my dungeon up a bit ;)
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Paul Stevens
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Post by Paul Stevens »

csbuild is VERY good btw, just have to say that
Thank you. I appreciate your saying so.

Sounds like you are well on your way to making a
welcome contribution to the library of available games.
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