champion bones as a trigger

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
Me

champion bones as a trigger

Post by Me »

As far as I know, when a champion dies in the game, all of their carried items fall to the floor, including their bones, which, when picked up by the party is identifed as "(character's name) bones".
Would it be possible to have a character's bones act as a trigger for some event? By that I mean, could the editor have the option to make a floor trigger or something activated when a specific party memeber's bones is placed on it? Could it be possible to place a champion's bones somewhere in the dungeon as well? Then you could create a whole dungeon dedicated to the task of resurecting/saving the character.
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

this makes me think about something slightly different : enroling characters like in Ishar series... you're in a city, a forest or whatever and you could meet alive people and enrole them.
maybe this could be done by cloning the mirror object with a complete champion body.. but it would act like a mirror (i.e. resurrect or reincarnate) and we could convert the "resurrect" button to an "enrole" button..
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

i thought of doing that very thing - just have a tavern scene, a few 'alcove' squares around, and large wall objects looking like people aroudn a table - you could walk aroudn the table, pressing on characters to select them
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

This can now be done in V0.35.

The bones item can now be specified on a per character basis, so you can create unique sets of bones for each character and have triggers put in the dungeon to, say, only be triggered by Gothmogs bones...
Post Reply