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champion bones as a trigger

Posted: Mon Jun 21, 2004 5:53 am
by Me
As far as I know, when a champion dies in the game, all of their carried items fall to the floor, including their bones, which, when picked up by the party is identifed as "(character's name) bones".
Would it be possible to have a character's bones act as a trigger for some event? By that I mean, could the editor have the option to make a floor trigger or something activated when a specific party memeber's bones is placed on it? Could it be possible to place a champion's bones somewhere in the dungeon as well? Then you could create a whole dungeon dedicated to the task of resurecting/saving the character.

Posted: Mon Jun 21, 2004 1:26 pm
by linflas
this makes me think about something slightly different : enroling characters like in Ishar series... you're in a city, a forest or whatever and you could meet alive people and enrole them.
maybe this could be done by cloning the mirror object with a complete champion body.. but it would act like a mirror (i.e. resurrect or reincarnate) and we could convert the "resurrect" button to an "enrole" button..

Posted: Mon Jun 21, 2004 7:09 pm
by beowuuf
i thought of doing that very thing - just have a tavern scene, a few 'alcove' squares around, and large wall objects looking like people aroudn a table - you could walk aroudn the table, pressing on characters to select them

Posted: Tue Feb 21, 2006 11:58 pm
by George Gilbert
This can now be done in V0.35.

The bones item can now be specified on a per character basis, so you can create unique sets of bones for each character and have triggers put in the dungeon to, say, only be triggered by Gothmogs bones...