Problems with Pits: Bug?
Moderator: Zyx
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Gambit37
- Should eat more pies
- Posts: 13773
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Problems with Pits: Bug?
Testing out some possible puzzles in CBuild 1.58 and CSBWin 9.8v7, and keep getting a crash with some pits.
The pits are the most basic possible: Real, Obvious (Pit Open). The only potentially odd thing is that teleporters elsewhere target the cell the pits are on.
Whenever I enter the pit either by stepping into it or by using the teleporters, I hear the party scream, screen goes black and I receive this error: Illegal Object Indirect Index.
Other pits that don't have teleporters targetting them work fine.
Any ideas what's up?
The pits are the most basic possible: Real, Obvious (Pit Open). The only potentially odd thing is that teleporters elsewhere target the cell the pits are on.
Whenever I enter the pit either by stepping into it or by using the teleporters, I hear the party scream, screen goes black and I receive this error: Illegal Object Indirect Index.
Other pits that don't have teleporters targetting them work fine.
Any ideas what's up?
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
error (?)
- clouds behaves like objects/beings (doesn`t "levitates") in CSBwin: when there`s a cloud with quite a long lifetime (for example large poison cloud) on a tile with closed pit, it falls down, when pit opens. It exists in deeper level until it expires.
warning
- shouldn`t be a warning of placing closed doors with a tile that you`re falling in? When you fall on closed door (using a pit), you can choose a direction that you want to go (while the doors still remains closed). I didn`t try it with teleporters (targetting closed doors) yet.
- clouds behaves like objects/beings (doesn`t "levitates") in CSBwin: when there`s a cloud with quite a long lifetime (for example large poison cloud) on a tile with closed pit, it falls down, when pit opens. It exists in deeper level until it expires.
warning
- shouldn`t be a warning of placing closed doors with a tile that you`re falling in? When you fall on closed door (using a pit), you can choose a direction that you want to go (while the doors still remains closed). I didn`t try it with teleporters (targetting closed doors) yet.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Very curious about the non-levitating cloud.
The code has a special case for this but I
have commented it out for some reason.
Moreover, the code appears to only make
flux-cages levitate. Most curious. I am going
back to the origianl Atari code to see what
it looks like. Perhaps I mal-translated it and
then removed it to fix something.
The code has a special case for this but I
have commented it out for some reason.
Moreover, the code appears to only make
flux-cages levitate. Most curious. I am going
back to the origianl Atari code to see what
it looks like. Perhaps I mal-translated it and
then removed it to fix something.
I tried it with teleporters - works in the same way. Moreover, it works also with creatures. It`s funny, when you see a dragon teleported "inside" a closed doors.When you fall on closed door (using a pit), you can choose a direction that you want to go (while the doors still remains closed). I didn`t try it with teleporters (targetting closed doors) yet.
PS. you can teleport party aswell (and probably monsters) onto a normal wall.
BTW: monster generators doesn`t work, when placed in a tile with door.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Good.monster generators doesn`t work, when placed in a tile with door.
===============================
With respect to the clouds falling down pits:
I am convinced that it worked that way in the
original Atari code. Only missiles and certain
monsters remain levitated over a pit that
becomes opened. The modifications that I saw
must have been some experiment by yours truly
that was later removed. I'll leave it as it is unless
I hear a loud storm of complaints.
btw2: STATIC clouds (I`m not talking about magical missiles, etc.) can be also teleported, even on closed doors or normal walls, where exists untill they expire (I know, cause I also teleported the party after them into that wall).
When we`re talking about missiles, not clouds, it works in a different way; when they hit into a teleporter targetting a normal wall, they explode BEFORE reaching that teleporter.
You can easily check teleportating static clouds in two known (at least by me) events:
1) when a static cloud falls down onto a teleporter,
2) when you make a non-active teleporter in the tile, where`s a cloud and activate that teleporter (by pushbutton, for example). Static cloud will be teleported.
When we`re talking about missiles, not clouds, it works in a different way; when they hit into a teleporter targetting a normal wall, they explode BEFORE reaching that teleporter.
You can easily check teleportating static clouds in two known (at least by me) events:
1) when a static cloud falls down onto a teleporter,
2) when you make a non-active teleporter in the tile, where`s a cloud and activate that teleporter (by pushbutton, for example). Static cloud will be teleported.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
Paul Stevens wrote:
hmm.. i`m the first person to complain about it; it causes some problems in my dungeon. Would it be hard or risky to change it? If so, I don`t want to bother you, but then again I would have to rebuild a couple of things in my dungeon.Only missiles and certain
monsters remain levitated over a pit that
becomes opened. (...) I'll leave it as it is unless
I hear a loud storm of complaints.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I don't hink it would be hard. Little risk - I doubt
that anyone built a puzzle that depended on dropping
a cloud through a pit in order to get it teleported to
level 12 where it would kill a Giggler who would drop
a Gor Coin to fire a missile to kill a Skeleton behind
a closed door. But who knows?
I'll change it if you can demonstrate that the PC
engine or the Amiga engine or an Atari engine
does this differently. Otherwise, I want to leave it
as it is because it is 'Standard'.
that anyone built a puzzle that depended on dropping
a cloud through a pit in order to get it teleported to
level 12 where it would kill a Giggler who would drop
a Gor Coin to fire a missile to kill a Skeleton behind
a closed door. But who knows?
I'll change it if you can demonstrate that the PC
engine or the Amiga engine or an Atari engine
does this differently. Otherwise, I want to leave it
as it is because it is 'Standard'.
If you want to teleport a cloud, the teleporter has to be set to teleporting "monsters", "objects only", "party or objekts"? I set it to "everything", but I`m just curious, by what type of things clouds are treaten when being teleported.
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA