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[Done for V0.38] DM2 wallsets in RTC

Posted: Sat Nov 20, 2004 3:54 am
by The Journeyman
Hi fellas
I'm fiddling around with the long awaited editor, we've all dreamd off since ..decades. Am trying to see what's possible with the newly possible DM2 graphic extraction tools. here is the first result and also the problem:

DM2 uses overlapping wall graphics and does wonders with transparent ( pink ) parts, so that the dungeon doesnt look edgy:
the problem is the overlapping, though....although RTC actually aces that feauture, it refuses to save the module, cause it sees that the graphics are bigger in height & width.

screenshot with errors:
Image

screenshot without errors:
Image


i'm very excited, though, to see RTC being capable of that already *bows to GG*

Could you make it possible to override the error detection?

P.S. doesnt that cave look sweet?

Posted: Sat Nov 20, 2004 11:43 am
by copperman
nie, we are waiting for the next version of RTC so...

Posted: Sat Nov 20, 2004 12:52 pm
by George Gilbert
This is something that is already fixed for V0.29 so you'll be able to get this effect then.

Posted: Sat Nov 20, 2004 1:29 pm
by Gambit37
This bug (feature) and many others have been brought up several times -- it's worth rooting around in this and bugs forum to see what's already been reported.

http://www.dungeon-master.com/forum/vie ... hp?t=20987
http://www.dungeon-master.com/forum/vie ... hp?t=20990

Great to see the transparency working on walls -- I never got around to trying it, and as it works so well it negates the 'bandage' idea that Cow and I discussed. It does mean a lot more care has to be taken over how they overlap, but clearly it's possible. Great!

http://www.dungeon-master.com/forum/vie ... hp?t=20949

Posted: Sat Nov 20, 2004 6:11 pm
by The Journeyman
@GG
that's great!
( has the scent of a xmas gift :P )

@Gambit
Sorry...i'm making my way through the database...but you gotta admit: it's huge...and kinda tempting to post right away ;)
..did know about the bandage idea, though

Posted: Sat Nov 20, 2004 6:40 pm
by Gambit37
No need to be sorry -- just pointing out what's hidden in these here depths... ;)

Posted: Sat Nov 20, 2004 6:51 pm
by The Journeyman
could you point me to an ornate chest full of gor coins? :P

Posted: Sat Nov 20, 2004 6:52 pm
by copperman
it's over there
*Copperman Points*

Posted: Sun Nov 21, 2004 1:31 pm
by PadTheMad
Man, V0.29's gonna be so cool. It's just a shame there's not more custom dungeons for RTC. Hmm, I have an idea...

Which extraction tool did you use btw?

Posted: Sun Nov 21, 2004 6:18 pm
by The Journeyman
DM2AE (DM2 Another Extractor) by Kentaro.k-21...works like a charm! ( but needs the ~20mbyte Microsoft .Net Framework )

Posted: Sun Nov 21, 2004 7:38 pm
by PadTheMad
Thanks, that's one damn good tool, especially as it extracts sound and text as well no more ripping from WinUAE for me!

Posted: Tue May 09, 2006 9:15 pm
by George Gilbert
This now works in V0.38 (and probably has done for a few versions before that!)