[RTC] Sukumvit's Labyrinth
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- linflas
- My other avatar is gay
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- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
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[RTC] Sukumvit's Labyrinth
Hi folks !
History :
v1.5 compiled and ultra-tested with RTC 0.34 :
v1.3 and 1.4 not for release.
v1.2 compiled and tested with RTC 0.32
v1.1 compiled with RTC 0.30 : unstable version.
v1.0 for RTC 0.28
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
History :
v1.5 compiled and ultra-tested with RTC 0.34 :
v1.3 and 1.4 not for release.
v1.2 compiled and tested with RTC 0.32
v1.1 compiled with RTC 0.30 : unstable version.
v1.0 for RTC 0.28
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Last edited by linflas on Tue Oct 23, 2007 7:47 am, edited 14 times in total.
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
sorry if it sounded like I was hassling you.. it's not about how big it is, just about those who may not use one or the other engines either due to not having the proper OS (ie. linux, macs, etc) or just personal prefrences. It's about convenience. For me it doesn't matter, however clarity is always nice. 
Thanks for providing the version number developed for too.. didn't think about that one.
Which editor did you use to get 6 whole levels done? that a serious amount of typing if you didn't use one
moo

Thanks for providing the version number developed for too.. didn't think about that one.

Which editor did you use to get 6 whole levels done? that a serious amount of typing if you didn't use one

moo
- linflas
- My other avatar is gay
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- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
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i used the original RTC editor from GG. it crashes each time you play with new bitmaps, new sounds or try to edit a wall-shooter (very strange bug) but it's definitely the most efficient editor for me, as long as you save frequently. I had to restart from the beginning twice because i didn't have a backup of my txt file, now i'm very good in copy/paste and rename txt files ! 
I tried Unnamed Bone's one but i didn't like the interface and the program was hard to install. Andy's editor is promising but not useable actually.
of course i tried CSBuild but i definitely can't understand actuators. RTC triggers/relay/counters are really easier to use.

I tried Unnamed Bone's one but i didn't like the interface and the program was hard to install. Andy's editor is promising but not useable actually.
of course i tried CSBuild but i definitely can't understand actuators. RTC triggers/relay/counters are really easier to use.
Are there no flasks available? I'm getting seriously injured and have no means of healing
Except by sleeping, but it doesn't heal damaged body parts.
I think it's possible to get completely stuck, although it's in the beginning of dungeon when it still is no problem to restart. If you go to the part of dungeon that contains rats and "curiosity killed the cat", there's no way out. One must take the other way first from which the curiosity-part can be reached. The other door that connects these places could only be opened from the other side.

I think it's possible to get completely stuck, although it's in the beginning of dungeon when it still is no problem to restart. If you go to the part of dungeon that contains rats and "curiosity killed the cat", there's no way out. One must take the other way first from which the curiosity-part can be reached. The other door that connects these places could only be opened from the other side.
- sucinum
- Pal Master
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i didn't try it so far, but i think, a dungeon should have no dead ends, because they are rather frustrating and it's more or less luck if you get trapped or not.
you could change the dead-ends to teleport to a "surrender your possessions"-like area (could maybe demand to kill a partymember and use his bones to open a door, using a vi-altar will then make him lose 1-7 (?) permanint health poits) und teleport them back to start after this. still a hard punishment and will most probably make people still use several savegames, but you aren't doomed if you don't.
just a suggestion, though.
you could change the dead-ends to teleport to a "surrender your possessions"-like area (could maybe demand to kill a partymember and use his bones to open a door, using a vi-altar will then make him lose 1-7 (?) permanint health poits) und teleport them back to start after this. still a hard punishment and will most probably make people still use several savegames, but you aren't doomed if you don't.
just a suggestion, though.
- Gambit37
- Should eat more pies
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Just started playing this dungeon and I'm not really enjoying it
Maybe I'm getting old, but I can't seem to find what to do -- I have a bunch of keys that don't open the locked doors I've found and other doors with no keys that I can't open. Killed everything in the prison. I seemed to be locked in to an area bound by the latrines, the thrid trial master at the bototm of the stairs, and some other closed doors... a tiny hint perhaps?
I agree about the dead ends too -- remove them or give more of an indication what's happening. I played a few games taking one particular path and couldn't get anywhere, had to completely restart. That's simply not fun.

I agree about the dead ends too -- remove them or give more of an indication what's happening. I played a few games taking one particular path and couldn't get anywhere, had to completely restart. That's simply not fun.
that's the trouble with the fighting fantasy books was the onyl one way to win it, but also the fun
really each dungoen trip should be about mapping each path, and trying to work out if an item that you are missing is in a place you didn't check
i have many, many maps from those books...only once, i read one through, didnt' do the combat, was just hcecking it out in the library, mentally noting what i pissessed, and actually completeled it first time! pure luck
to go further into OTness, the sorcerer one annoyed me the most, as after all your hard work, the book came down to a simple bttle with the odds stacked against you...not fun to lose at the last hurdle when you have done nothign wrong
really each dungoen trip should be about mapping each path, and trying to work out if an item that you are missing is in a place you didn't check
i have many, many maps from those books...only once, i read one through, didnt' do the combat, was just hcecking it out in the library, mentally noting what i pissessed, and actually completeled it first time! pure luck
to go further into OTness, the sorcerer one annoyed me the most, as after all your hard work, the book came down to a simple bttle with the odds stacked against you...not fun to lose at the last hurdle when you have done nothign wrong
- Gambit37
- Should eat more pies
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Living doors? If that's the bit with the gigglers and the 'curiosity' pits on the other path I can't get there because the gate to the area I'm in closed behind me. There doesn't appear to be anywhere else to go. I have a cross key, an iron key and a solid key. There's a lock next to a door with a semicircle window that's around from where you open the back door in the prison to get the spell book. I was fairly sure one of my keys would open that but no joy. I also can't open that second portcullis in the room with all the grates and some invisible pits underneath them. What gives?