Those unsolvable paths have been modified since version 1.2 (this is what i meant by "redesigned some areas" in the game history).Sophia wrote:I looked at it a bit, the addon graphics were neat, but to be totally honest, I got turned off to getting deep into it by the knowledge that there were some paths I could take that would render the game completely unsolvable. That would be so frustrating!
I also lowered monsters health at the beginning to avoid your hero from being wounded too much, and added some vi and vi bro potions too : these features came with 1.5 version.
TO EVERYONE : PLEASE TRY IT AGAIN !