I would like to have an alcove that deactivates a movable wall when you place any object in it.
Whenever I try to use any of the OpBys as a trigger on an alcove (All, Object, Mouse, ect...), it doesn't work. I can only specify exactly which object I would like to use as the trigger.
Thanks
GAME/EDITING: Opbys don't work for alcoves?
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- L!ghthouse
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- George Gilbert
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- L!ghthouse
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@GG
I have e-mailed you a small txt dungeon demonstrating my problem. (let me know if you got it).
You're right, I can change the OpBy parameters to say any specific object and it works, but I would like it to deactivate on any object, not just a specific object. Thanks.
@Big-J-Q
I'm not so sure about the MOUSE OpBy. Try switching it for either OBJECT or ALL and see if you can still use it. This is where I am having my problem.
I have e-mailed you a small txt dungeon demonstrating my problem. (let me know if you got it).
You're right, I can change the OpBy parameters to say any specific object and it works, but I would like it to deactivate on any object, not just a specific object. Thanks.
@Big-J-Q
I'm not so sure about the MOUSE OpBy. Try switching it for either OBJECT or ALL and see if you can still use it. This is where I am having my problem.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary